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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-04-09 00:00:00Z and 2018-04-10 00:00:00Z
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foreach($array as $key => $value) { $array[$key]['id'] = $value['id']; } The fuck?!
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[quakenet] <heinrich5991> mh
08:06
[quakenet] <heinrich5991> it looks like php to me(?) that sets each value's ['id'] to itself if I understand it correctl
08:07
[quakenet] <heinrich5991> dunno if the ['id'] thing is special in PHP
08:10
[quakenet] <deen> welcome back heinrich5991
08:11
[quakenet] <heinrich5991> hi :)
08:11
[quakenet] <heinrich5991> thanks for taking care of all the PRs
08:11
[quakenet] <deen> well, i just blindly merged and then later we fixed :D
08:11
[quakenet] <deen> except yours!
08:12
[quakenet] <heinrich5991> ^^
08:12
[quakenet] <heinrich5991> I'll take a look at the bors thing
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[ddnet/ddnet] New branch created: trying.tmp
08:18
4576dae Add infrastructure for special-casing maps - heinrich5991 b9cdacb Try to unfix the grenade bug for the map "Binary" - heinrich5991 896f668 [ci skip] -bors-staging-tmp-1091 - bors[bot]
08:18
[ddnet/ddnet] New branch created: trying
08:18
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[quakenet] <heinrich5991> ohhhhhhhhhhhhhhh
08:40
[quakenet] <heinrich5991> the thread-unsafe malloc might have been the thing that crashed my AIO
08:40
[quakenet] <heinrich5991> oh, I hope it's this one
08:40
[quakenet] <heinrich5991> Learath2: can you test it?
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Replace mem_free by free, and mem_alloc by malloc or calloc (the latter one being used to allocate a zeroed array of elements, sometimes, this makes a call to mem_zero superfluous). This results in having to remove mem_stats which previously recorded the number of allocations and their size that the Teeworlds code did directly. Remove OOM handling in src/game/client/components/binds.cpp. Remove needless copying in the CSV code in `src/game/client/components/statb...
09:50
[ddnet/ddnet] New branch created: staging.tmp
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40723b9 Fix the bors test command, ignore testing.tmp on all CIs - heinrich5991 8de6371 Merge #1106 - bors[bot]
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[ddnet/ddnet] New branch created: staging.tmp
🇺 2
no 2
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f827726 Remove mem_alloc and mem_free, use standard C functions instead - heinrich5991 b21c37d Merge #1107 - bors[bot]
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Poor matricks' memory management 😦
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[quakenet] <heinrich5991> Learath2: could you test aio on windows? :)
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definitely don't have a windows pc at hand
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oh my god
11:06
read through definitely more than 1000 messages in this channel
11:06
why do you people suddenly write a lot more when I'm away
11:06
also: ddnet on steam when?
11:07
@Learath2 you managed to crash clang? nice 😮
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😄 updating clang fixed it
11:08
debian and its ancient packages
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@heinrich5991 when did you leave? 😄
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a week ago
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1540 messages then 😛
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^^
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the week before it were only 228 messages 😮
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see my point? 😄
11:18
can these deepfly issues be fixed?
11:18
coradax: the dummy aims you then nothing coradax: the dummy aims you hammer but wrong moment
wtf 1
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I bet starting my windows installation is going to have problems
11:19
let's see
11:19
11:19
"Working on updates", so far so good
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hmmm
11:35
now I see a black screen with a mouse cursor which I cannot move
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[quakenet] <deen> running it in wine is not good enough?
11:36
[quakenet] <deen> I can provide wine builds
11:36
[quakenet] <deen> windows buildS*
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mh. update resets after force-reset
11:40
deen: I'd prefer to test under windows
11:40
I only know that the bug happened there
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[quakenet] <deen> Nightly builds in case someone else wants to test: https://ddnet.tw/news/nightly-builds/
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Restoring your previous version of Windows
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yay, I booted windows 😉
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[quakenet] <deen> not that impressive, I manage that 5 times a week ;)
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I just remembered that only @Learath2 saw the issue
12:13
on which computer did you see it? windows version?
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on my desktop, Windows 7 64bit
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@Learath2 when can you access that?
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In 10 days sadly
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[quakenet] <deen> how about just merging it back and I build nightlies and we ask users to test?
12:59
[quakenet] <heinrich5991> we can try
13:17
[ddnet/ddnet] New branch created: staging.tmp
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26b3be5 Revert "Don't use aio logging to stdout on Windows" - heinrich5991 2482def Merge #1109 - bors[bot]
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(windows 10)i have an issue: on some of my fullscreen games i can see the top left volume bar when i change the volume or mute. on teeworlds i cant, is there a way to get it, so that these windows things can go over the game?
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it will probably show if you choose borderless window
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i tried already (edited)
15:55
didnt work
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hm. with restart?
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works with borderless window
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let me try it again
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but i wouldnt suggest you to use it
15:57
i have 1 screen only
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that makes your game slower and if you use high refresh monitor it adjust the hertz of it
15:58
other games probably allow it since directx support it or something
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(doesnt work with borderless window)
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then your windows is broken
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i guess its not :)
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ah you have to disable fullscreen ofc too
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ah xD
15:59
still
15:59
doesnt work
16:01
ah
16:01
got it
16:01
borderless window and fullscreen off
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but still i wouldn't recommend you to turn off fullscreen
16:07
you very probably have less fps then
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thats not the problem with my computer^^ the only thing that is f*** me up is that when i press win key the game doesnt minimize as before. other games do that, but ye. because of that i will turn it back to normal
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nightly is up btw
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@heinrich5991 you went afk when ddnet made a release, i guess thats why so many messages ^^
17:54
@Deleted User i notice no fps change, i play with borderless since always
17:54
and i got a 144hz screen and a 60hz one (edited)
17:54
it never messed up with that too :o
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maybe freesync saves you, but actually as soon as 1 pixel lefts the high refresh monitor, the gpu adjust it to the other
18:05
and borderless window/windowed adds 1 pixel too much
18:07
and fullscreen was invented, because the exclusivity lets windows optimize the render output(like dont render anything on that screen meanwhile)
18:21
i have awesome pixel art skills
18:21
this is sadly, my best level at drawing xD
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ChillerDragon 2018-04-09 18:21:40Z
cool
18:21
tileset for tw?
18:21
im making a game now
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ChillerDragon 2018-04-09 18:21:59Z
then it sucks anyways
18:22
:p
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xd
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[quakenet] <deen> something broken with the new nightly? I often see tees randomly flying around. first thought it's my internet but don't see problems elsewhere
18:56
[quakenet] <deen> or maybe really my internet, ping problems too now
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is opengl 3.3 supported widely?
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[quakenet] <deen> yes
19:13
[quakenet] <deen> works fine on my 10 year old laptop, that seems wide enough
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[quakenet] <deen> ah wait, 3.3?
19:16
[quakenet] <deen> I thought you mean opengl3, like we use in ddnet
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it is 3.3
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[quakenet] <deen> ok
19:19
[quakenet] <deen> then I guess driver just emulates the parts that the gpu can't do, right?
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basically khronos was like mhh lets change opengl completly with 3.3 xD
19:19
i doubt they can't do anything of it
19:19
static shader pipelines aren't extremly different
19:20
but depends on the hardware ofc
19:20
but shader exists since 2.0 or smth and most of the rest is more driver dependend than hardware (edited)
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Flags are inverted in the kill logs, also one is not rendered
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mh isnt that indeted direction, the color bug, ok
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seems so, in standard client atleast xd
20:07
ah you mean the color is wrong now i get it xd
20:08
thorught the flag direction
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[ddnet/ddnet] New branch created: staging.tmp
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52ff132 reset color after text is drawn - Jupeyy 2a6050e use killer team not victim - Jupeyy 73cc3a1 Merge #1110 - bors[bot]
Exported 148 message(s)