In the last days I watched large teams in team 0 playing for hours. Two situations occur commonly:
1. Player has to stop playing after X hours, leaves the group
2. Player has a timeout and never comes back, tee dies too
Both result in the group thinning out over time even though they're not making mistakes.
These could both be solved using the mechanisms for timeout protection so that another player can jump in as a replacement. Right now that can be done manually, but many players ...