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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-04-03 00:00:00Z and 2018-04-04 00:00:00Z
08:10
c976e6d Provide more controlable command for dummy - QingGo 06143eb Register more controlable command for dummy - QingGo b3a8cef Merge pull request #1086 from QingGo/patch-1 - def-
08:15
052e67c Add broadcast importance (fixes #669) - ChillerDragon ab28767 Make broadcast importance delay configurable - ChillerDragon 8d1e60d Fix code style - ChillerDragon cc70628 Static broadcast delay (10 sec) - ChillerDragon 74ecdea Add assert on unimportant broadcasts to all players - ChillerDragon 256845c Merge pull request #1072 from ChillerDragon/Broadcasts - def-
08:21
79fedff add /modhelp chat command - Ryozuki f8a00ad Merge pull request #1000 from Ryozuki/pr_modhelp_chat_cmd - def-
08:27
08:30
08:30
[ddnet/ddnet] New tag created: 11.1
08:30
[ddnet:11.1] 0 new commit
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@deleted-role help @GitHub is spamming
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@noby you should use /modhelp
08:32
HMM
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it was a joke
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/modhelp deen
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deen cleans github
08:33
winter sale
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lmao i didnt read the spam
08:34
i get it now
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@deen do we have a way of getting data out of the server? Like fifo for the other way 😛
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inotail -f $LOG
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guess that might work
08:36
Can't get much hackier than that 😄
08:37
Want to do /modhelp properly
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Hm, then better find a less hacky way
08:46
/home/deen/git/osxcross/target/bin/x86_64-apple-darwin15-ld: error while loading shared libraries: libLTO.so.5: cannot open shared object file: No such file or directory
08:46
Looks like I have to rebuild the cross-compiler for mac 😦
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New version \o/
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has this version tele weapon?
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☹ when
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Ryozuki still wanted to work on that I think
10:00
This PR is like the second version of #677 but better of course. Features: Teleport gun: Teleports you where it collided (tees included, in a special way). Doesn't teleport if the collided til...
10:01
If this is done, remind me and I'll release a new version immediately
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@heinrich5991 does cmake on windows always fetch gtest?
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Pulsar: jao, say someone in dev that chat message color is fucked with opengl renderer being off
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@Deleted User ^^
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I still can't use any ddnet version above 10.8.6 😦 (edited)
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yeah without opengl the chat is fucked up
12:37
no gl no visual
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@Deleted User fixable?
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i dont even understand what happens
12:38
are they under linux?
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probably windows
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i am under windows and have no problems
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different gpu
12:39
?
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unlukily
12:40
i doubt its anything gpu related
12:40
more freetype related
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Well, we should have same freetype version for all, right?
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but i dunno what version i have
12:41
i downloaded newest sdl and freetpye some day
12:42
no problems with the official built from ddnet.tw either
12:43
lemme check 32 bit
12:43
still ok
12:44
maybe a clean install solves it?
12:47
ah the problem from pulsar... that is strange
12:48
might be opengl related, would be nice if he gives a bit more information
12:51
amd driver magic, i swear
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@deen dafuq is 11.1 :((((
12:51
the font is big and symbols are different (bigger, uglier)
12:51
what happened
12:52
i liked the 11.0.3
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fokkunaut u always cry about anything
12:52
i just want to know what happened because the old was better
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where is it uglier? XD
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icons are bigger, blurrier, its different and idk my feeling is that this is ugly
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icons ok, but not the text?
12:53
that should be better or atleast around the same
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no the text is kind of bigger
12:53
i find the old version nicer
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ChillerDragon 2018-04-03 12:54:10Z
i still dont get why the text was touched at all
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me too
12:54
it was really good
12:54
was
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really good?
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because now the ingame chat is insanly much faster
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ChillerDragon 2018-04-03 12:54:30Z
is it the l I problem?
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the chinese/japanese font finally works
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ChillerDragon 2018-04-03 12:54:48Z
thats great
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excuse me but when have you last coded anything more then a calculator to be able to judge the state of the text rendering?
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xDDDDD
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ChillerDragon 2018-04-03 12:55:15Z
who are you talking to @Learath2 ?
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@fokkonaut obviously
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aliens told him it was perfect
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ChillerDragon 2018-04-03 12:55:51Z
sure u can feel it
12:55
for me all was right
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for me too
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ChillerDragon 2018-04-03 12:56:03Z
but i didnt test the chines and japaense
12:56
if it wasnt working that sux
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he keeps coming here talking shit about everything we do, yet he has no idea about the state of anything
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ChillerDragon 2018-04-03 12:56:29Z
maybe tell us in curious too
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@Learath2 im sorry but thats wrong. i just told that i dont like it because i find it ugly and i liked the old version more and i dont understand why u made it. thats all
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just switch to japanese and you'll see how great the old code was, we've been talking about it for weeks here
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well you're right that the text might looks a bit different, but the font sizes are much more accurate now, that should make the text more sharp in many cases the alignment might be broken sometimes, i can't test everything for every resolution, just post screens if something is totally out of place and then i can fix them
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you like the old version of everything more is my issue here
12:58
it literally took seconds to render the scoreboard with japanese
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how many japanese players are there
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yeah the populist argument again
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thats not even the point
12:59
it saves alot of CPU and GPU time
12:59
even for the EU font
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it was shitty text rendering, it was a performance hog, and it didn't work for all fonts
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@Learath2 cant we just have the old one with an option...
12:59
maybe not even an option in the settings, only via f1
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no we can't maintain two versions of textrendering
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maybe @Deleted User knows a way but I doubt he'll want to pollute the codebase either
13:00
tell us what feels wrong and we might find you a way to make it look better
13:00
can't go off feelings
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the problem is, for all streamed text there is no difference than the text alignment
13:00
so basically i just don't see your problem xD
13:01
console / server list
13:01
the text itself should look 90% same
13:01
except the position in some cases as i said
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i will show screenshots, sec
13:01
just need to downlaod the old version again
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ChillerDragon 2018-04-03 13:02:04Z
@jao maybe we finally get more players if chinese and japanese start teeworlds because the text finally works for them
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i think its impressive what teeworlds became and thats only because of the admins/devs/mods here, so we should just be happy that teeworlds did not died yet because of them and not whine about text fonts lirikTHINK lirikS lirikH
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but dont come with the icons
13:02
they are different obviously xD
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ChillerDragon 2018-04-03 13:02:56Z
@Meekrioz true but teeworlds was very stable and had no bugs what so ever but latley ddnet client updates cause a lot of trouble
13:03
atleast for me
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@ChillerDragon i doubt there are so few asian players because of the text rendering
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ChillerDragon 2018-04-03 13:03:51Z
i hope you are false @jao
13:03
still hoping for a new player wave
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and these troubles can be fixed, but changing something to look slightly different is not a trouble
13:04
or what troubles do you have?
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ChillerDragon 2018-04-03 13:04:29Z
the screens i saw in #general looked bad
13:04
but i didnt update for a long time
13:04
because my troubles with the newer versions are client crashes
13:04
and i cant risk these
13:04
13:04
13:04
13:04
these are the good old
13:05
dont mind the gay color
13:05
13:05
13:05
13:05
13:05
these are the new i dont like
13:05
(look at icons especially)
13:05
or the text in the ingame ESC menu
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am i blind or does it looks almost the same? lirikLUL
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Yeah I'm pretty sure if I mixed those up he'dnt be able to pick out the bad ones if not for the icons
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i will be^^
13:07
do some screens on ur own i will tell whats the new and whats the old
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but srsly fokkonaut, the font size is just correct now, that makes the text a bit more fat
13:07
it doesnt look worse or blurry
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but thats the point
13:08
i really liked the old one
13:08
because all other clients have this
13:08
and ddnet had the "skinny" text
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the effect is so small
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no other client I know of has fixed text
13:08
maybe ATH has it fixed
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its just for japanese support, right?
13:10
or "its saving lot of gpu and cpu". ok. then create 2 ddnet versions. one with the NEW variant and one with the old
13:10
people with really bad pc or japaneses can use the new variant
13:10
and all others just can decide what they like more
13:10
because i would definitely choose the old version
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as @Learath2 said they cant do a 2 font client
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2 clients
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play 5 days, and you forgot the old version
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It's a performance fix, it's here to stay, we can tweak it sure but we'll be rendering text like this from now on
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it doenst improve my fps
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text does look a little more squished if that's what you mean but that's the way it's supposed to be rendered
13:13
It improves a lot of peoples performance and makes text rendering delays nearly non existent
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@fokkonaut spam chat on local server
13:13
and test with old client new
13:13
you should see an insane performance improvement
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maybe we can tweak the font weight
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with opengl3 it even buffers things, so there is basically no performance loose
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opengl3 is cool for the zooz
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but too HD for you i know
13:14
turns your PC into 4k
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xDDDDDDDD
13:15
ye
13:15
but i got used to it AND THATS NO ARGUMENT FOR THE NEW TEXT!!
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fokknaut, you can stay with the old version?
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maybe I can write you a client that renders everything in asciiart
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Kero, sure. but there will be new features
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i want em
13:15
?
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it is a new feature xD
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copy graphic?
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or @Deleted User can just apply a gaussian blur over everything for you
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@fokkonaut are you really bitching about a font right now?
13:16
lirikS
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yeah fokkonaut, i bet there are some screen tools for windows
13:16
that make your full screen blury
13:16
good idea
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why are we making everything "good and perfect" if it was better looking the old way
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render everything at half resolution, upscale it back to original, bicubic interpolation is really good at making things inaccurate
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strive for perfection
13:17
lirikSMART
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it wasn't looking better the old way, you were just used to the old way
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thats why it looked better
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well i like the new text rendering more, i see a huge difference for big font sizes with 2k screen
13:18
like the "Connection Problems" looks like 8k now xD
13:18
4D 8k
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so we should render text in a way that's less performant so you don't have to get used to something new that you'll forget about after a couple hours of gameplay?
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exactly
13:19
the "performance improvement" isnt noticeable
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it is for people using CJK
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if someone will every update the GUI some day, he most likely will like to have every text be rendered from a specific coordinate
13:20
and that is what the new renderer does "a bit" already
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and people with worse computers, and no we don't have the time to maintain 50 different versions of the client because someone doesn't like a feature we add
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it's deterministic and doesn't rely on the bitmap metrics
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which font is the one we have in the client?
13:21
DejaVuSansCJKName?
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yes
13:21
dont tell me your os renderes it cleaner
13:21
MS uses ClearType
13:21
ofc that looks even better
13:21
theoretically we can even aply such things in the shader
13:22
but not for the old renderer
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and no we don't have the engineering team to r&d a complete text renderer that competes with ClearType 😛 (edited)
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freetype even has cleartype support, but i bet you don't use a LED screen, but some old 1920 black and white monitors
13:23
and then it wont help xD
13:24
no but srsly fokkonaut, if you see text is rendered too high or too deep, yes that needs to be fixed, the current GUI was sometimes just fixed to work
13:25
not to be mathematically precise or something
13:25
but why are the symbols different (edited)
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because i wanted to try something new
13:25
the search in adress bar
13:25
looks much better imo
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i still dont know what exclude is for
13:26
but nvm
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basically search everything except that
13:26
ok
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like if you dont want ddnet servers type in DDNet
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that is cool
13:27
what if i use another font file?
13:27
will it then be normal
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nope, the icon font overwrites letters basically, so a "A" gets some icon instead XD
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but for the default font
13:29
if i change that
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the normal font is still the same
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if i change that
13:30
i already tried out another font
13:30
it worked, but ofc its still not the same as before.
13:30
do i really need to get used to this now
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stay with an older client
13:30
🤷
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ChillerDragon 2018-04-03 13:31:31Z
yes thats what happens but updates can be usefull
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time isnt centered
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ChillerDragon 2018-04-03 13:31:50Z
since vanilla and older clients wont work with new computers and high dpi screens
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then just get used to the new style xd
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ChillerDragon 2018-04-03 13:32:33Z
and the crashbugs?
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ChillerDragon 2018-04-03 13:32:43Z
it sucks if you loose hours of mapping
13:32
new clients come with crashbugs for me
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no one said something about bugs xd
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ChillerDragon 2018-04-03 13:33:02Z
i did
13:33
im talking about broken updates in general
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@ChillerDragon CTRL+S every minute like me
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ChillerDragon 2018-04-03 13:33:54Z
imo we should test the stuff on every operating system and setup or add a testy realse and a stable one
13:34
even wores @fokkonaut
13:34
i once lost a whole map
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yeah fokkonaut just collect what you find, then i can fix such things in one go
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We do our best to weed out any bugs but we cant try it on everything
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ChillerDragon 2018-04-03 13:34:12Z
1 year of work
13:34
because it crashed during saving
13:34
ok
13:34
sory
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there was a beta thing for the opengl stuff and no one tested it
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ChillerDragon 2018-04-03 13:34:30Z
i did the same
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so yeah lol
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ChillerDragon 2018-04-03 13:34:43Z
i tested it @jao
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we don't even have everything, we have to release at some point
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@jao you are not everyone
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ChillerDragon 2018-04-03 13:35:14Z
@Learath2 it is defnelty know that there is some buggy stuff going one since some versions we should exclude it to a testy build
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well it came with a lot bugs despite the testing phase
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@ChillerDragon ddnet 10 was a horrible start but now i think its good. but 11 introduces new bugs^^
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I don't know of any bugs that cause a crash except for one mac bug that crashes on startup and one that crashes on shutdown on linux
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well system isnt threadsafe
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ChillerDragon 2018-04-03 13:36:08Z
mac isnt working at all
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since ever
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ChillerDragon 2018-04-03 13:36:17Z
i have only 1 compuzter that can run teeworlds
13:36
and it uses windows
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so every client is a potential risk
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XDDDDD
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ChillerDragon 2018-04-03 13:36:34Z
and there i have crashbugs
13:37
teeworlds doesnt work on my 2 win laptop or my ubuntu laptor nor on y 2 macbooks
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We didn't have a mac until a couple weeks ago
13:37
I'm sorry I couldn't test it on a setup I don't have with a bug report that consists of "It crashes"
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@Deleted User u say japanese etc work?
13:37
モカツ why they are not working
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What are not?
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the symbols arent working
13:38
ingame
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swtich language to japanese
13:38
then it should
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'Cause someone can't code good
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we don't have cjk loaded when a non cjk language is used?
13:39
that should probably be fixed if that's the case
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well that is the sense of the other font right?
13:39
because not all kanji/japanese letters are supported
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thanks i just tested font and got banned from infclass
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ChillerDragon 2018-04-03 13:40:11Z
how can i even debug on windows?
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cant
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TOTALLY MY FAULT XD
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yeah totally our fault that infclass was stupid enough to ban clients based on heuristics
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as i said switch to japanese
13:40
they sohuld work there
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heuristics? whats that
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there is no way to detect cheat clients perfectly, so they are using some signs, e.g. sending an impossible character or a non used flag
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so swithc to japanese now fokkonaut then it even works in f1
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there was an modertaor online
13:42
it wasnt a detection
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try it before u say it doesnt work all the time now
13:42
bcs the moderator cant see the ltters either
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then the moderator is also stupid...
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because these letters arent in the font file
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@Deleted User i see its working but if only japaneses can see its stupid, isnt it?
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depends
13:43
why do you need to write japanese in europe
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why not
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you can look for fonts that support both character sets
13:44
but often they render some letters different and thats something u totally dislike
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@Deleted User couldn't we have both fonts loaded at the same time? Shouldn't matter that much
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yes, but do you want to determine what font should be used at what point?
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i have no problems with new version (tested on linux for now only) ♥
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If the letter isn't in one font use the other?
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that would require splitting text
13:48
like latin letters than some chinese, latin again
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oh yeah that would be meh
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is there no dejavu sens with better asian letter support
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maybe we could use the merged font
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yeah that would be the best
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but the debian guy actually wanted us to use system fonts
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absolutly no reason
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guess it's okay this way
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since when does a game rely on a system font especially if its cross plattform
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y, I don't understand what he was thinking either
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When not using OpenGL 3.3 Standard chat messages become mono-font since updating.
13:52
*mono color
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mhh, you the second one having trouble with colors
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@Learath2 you know what is the gameuuid?
13:53
i'm making the changelog
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@Ryozuki in the db?
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i indeed changed the vertex upload for the old render, but i never thought that there are GPU drivers that are so broken
13:53
because opengl1.x is like 2000 years old
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@Ryozuki it associates ranks to teehistorian files
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i guess its not relevant?
13:53
for changelog
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@CptDalv does it also break every color else
13:54
or just the chat
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@Deleted User you think the color issue is because of drivers?
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Just took a look at the chat for now
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this one guy sounded like his color is totally broken
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@Ryozuki guess not, you could write "Better integration of teehistorian files" if you have to write sth for it
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ok, thanks
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@CptDalv you mean that its grey instead of white?
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so it's not your settings?
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Settings are default
13:55
Only the chat so far
13:55
But name mentionings are gray too
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i see
13:56
yeah probably because i update all color
13:56
aslong its only this its not hard to fix
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how did that even?
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@jao "Pulsar: jao, say someone in dev that chat message color is fucked with opengl renderer being off"
13:57
does he mean this issue, can you ask him?
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press ctrl+z then its fixed
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@Learath2 i buffer everything even for the old render, so no CPU time is wastet tehre too and i dont need to manage so much code
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@Deleted User yeah but I don't see how the color gets lost along the way
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well maybe i forgot to change it completly
13:59
the new renderer takes the color as parameter
13:59
the old just sets "global" color
13:59
see that are bugs i just oversee, and nobody tested it before it was merged
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oh, yeah true
14:01
It worked just fine when I tested tho
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but not with gl3 off
14:01
its indeed grey for normal text
14:01
since its not resettet to white again
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keep forgetting to test stuff with gl3 off,
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??????
14:11
i upgraded to 11.1 then i grabbed the exe from 11.0.3 again and now this
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you broke it
14:11
shit
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because the shaders arent the same
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ok where can i replace them
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u need to copy them from /data/shaders
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I still feel the shaders belong somewhere else 😛
14:12
people keep forgetting them
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ChillerDragon 2018-04-03 14:12:49Z
better use a sandbox to test ddnet11 maleware @fokkonaut
14:13
thanks btw @Deleted User
14:13
worked
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np i like to share malware but psht
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you are the malware
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ChillerDragon 2018-04-03 14:13:22Z
ikr
14:13
nohate btw i love that you do soemntinh
14:13
especially no hate to you @Deleted User
14:16
ebaf00f add changelog - Ryozuki f96c4da Merge pull request #42 from Ryozuki/patch-4 - def-
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Heh my github interface completely broke when I clicked merge on that
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Because I was fasteR?
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yeah 😄
14:18
that wasnt a short changelog :o
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what are the new dummy things?
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cant seem to get them to work
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I register some new command, which are cl_control_dummy, cl_dummy_jump, cl_dummy_fire and cl_dummy_hook, to make dummy more controlable. if i want to contol my dummy to jump, first, press f1 in ga...
14:20
read there
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its a bot
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you can make the dummy jump without controling it i guess
14:21
coradax will be even more pro with dummy now
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ddnet has cheats in the client, ban
f3 2
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there is something wrong
14:24
cl_dummy_fire makes him hook
14:24
and the cl_dummy_hook isnt even in the game
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its a bot f3
14:25
yea
14:25
he named them wrong
14:25
sec i make a lil pr fixing it
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why you want to make dummies more powerful?
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because depression is a serious issue
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for play offline😉
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i think the new dummy stuff is not very useful but nvm
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ye im depressed. i will kill mysefl if jao doesnt test me maps. its in your hand. you dont want to kioll a person rioght
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dummy hookflybot when?
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noby right now (edited)
14:27
lol
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there is a cl_dummy_hook
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win-win, i don't have to test your maps and you die
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can soemone come test that on my server
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it lets the dummy hook on a key press
14:28
@noby ok
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i used to always ask people to use ddnet persian for this
14:28
but if ddnet has it then no need xd
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@jao people dying is a joke until it happens
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then it becomes really unfunny, really quick
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ye someone will kill himself because he can't play a co-op game alone 😭
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as said, it's funny until it happens 🙂
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its funny after it happened
14:30
the shit wont work
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idk, ask QingGo
14:30
he made that feature
14:30
cl_dummy_fire is bugged due to 2 macros with that
14:30
and cl_dummy_hook doesnt exist
14:30
he made a typo
14:30
i fixed it in the pr
14:30
idk if that fixes all tho
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u cant hookfly better because u cant make him walk, still need to use hammer toggle
14:31
@Ryozuki for me the hwole thing is useless
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Suicide is definitely off-topic in #developer 😛
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i didnt say anything about it being useful or not
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you started it xd
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i tried to get him to test the hookflybot and it was just hooking straight up into the air
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@Ryozuki what do u want to use the hook and jump things for
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i dont care
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I just wanted to point out that one can't always foresee the consequences of their words
14:32
@fokkonaut the guy who made it seems to be able to pull off some nice stuff with it, ask him
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[ddnet/ddnet] New branch created: staging.tmp
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why does the test look so different in the new version
14:40
text*
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“Manual” here should be translated to “手动” or "手动录制" but not "手册"。
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I'm building ddnet for mac inside a docker container inside a vagrant machine running debian on a mac
14:42
db75df4 Change the wrong translation of Simplified Chinese - David-U-Tang
14:48
woot
14:48
we have ultra dummys now?
14:48
thats awesome
14:48
men i want this new client
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@deen did you ever get osxcross working?
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ChillerDragon 2018-04-03 14:49:01Z
i thought such things would be to over powered
14:49
didnt Cellegen suggest it sometime and deen rejected it?
14:49
what ever i love this feature f3 for op dummys
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op? you can hook, fire and jump without switching, not that much better
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ChillerDragon 2018-04-03 14:50:32Z
it is great
14:50
u can play 2 player on one mnachine
14:50
like old browser games
14:51
you can learn to use wasd and arrow keys at the same time to betetr crontrol ur dummy
14:51
it is super usefull to combine the hook with the hamemrfly aimbot
🤖 2
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@heinrich5991 || @deen https://hastebin.com/itumexehok.go have either of you encountered this?
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ChillerDragon 2018-04-03 14:56:04Z
wtf is hastebin
14:56
pastebin for heros?
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it's one of the random pastebin sites I rotate through daily
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ChillerDragon 2018-04-03 14:56:29Z
xd
14:56
did u choose the filename
14:56
itumexehok.go
14:56
?
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hastebin is cleaner
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ChillerDragon 2018-04-03 14:57:26Z
it is very clean
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actually I prefer this one
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ChillerDragon 2018-04-03 14:57:32Z
and has sexy syntax highlight
14:57
but raw pastebin is cleaner than hastebin
14:57
yea
14:58
it has no html what so ever
14:58
thats great
14:59
yo as we started to make dummys op af
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can add ?c for C syntax hiliting
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ChillerDragon 2018-04-03 14:59:18Z
could we implemented the hammerfly mode which aims at the closest tee
14:59
i missed it alot while hammerflying inbig teams and someone took my dummy and i had a different partner
15:00
the noermal hammerfly mode can be used to hammerfly with to helicopters seperatly if you are above your dummy
15:00
but thats not always the case
15:00
ikr it would be a full bot then with aim at closest and then you could pause ayour dummy and run around with hammerfly closest and hook and shot all
15:01
but maybe there is some protection possible
15:03
@Deleted User just tried the new client
15:03
it feels like the menue got a lot sharper
15:03
is this possible?
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possibly
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ChillerDragon 2018-04-03 15:04:01Z
added some sort of 4k support?
15:04
i love the new fonts ❤
15:04
it also has some sounds agian
15:04
ill give this client a new try until it crashes
15:06
uhm how can i update my fork?
15:06
or wait i have no running prs i can delete it and refork
15:07
ty to deens cleanup c:
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refork? 😄
15:12
just git fetch ddnet && git checkout master && git reset --hard ddnet/master && git push origin master (edited)
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#general
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ChillerDragon 2018-04-03 15:16:12Z
@Learath2 ah great so this kills my master and gets a new master but all my branches stay alive
15:16
can we pin this ? @jao
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you should always keep your master up to date with ours anyways
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ChillerDragon 2018-04-03 15:16:53Z
yes i do that by deleting my fork
15:16
in settings
15:17
and sometimes i accidentally delete other repos of mine
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That's a brutal way of doing that 😄
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ChillerDragon 2018-04-03 15:17:08Z
great huh?
15:17
but since im using branches and try to get git god
15:17
it would be cool to keep these branches alive
15:18
btw i didnt understand how the new op dummy stuff works yet
15:18
there is this hook bug i fixed in my pr but still i cant get it running
15:23
gosh git is tricky i cant delet my failed branch
15:24
if i create a branch while i checkedout another one i create a branch in a branch am i right?
15:24
it gets messy then in pullrequest i guess
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its ez
15:33
@ChillerDragon cl_dummy_control 1
15:33
then
15:33
u can use the otherts
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ChillerDragon 2018-04-03 15:33:47Z
i did
15:33
and its control_dummy
15:33
ill fix that xd
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Just type dummy in teeworlds console and autocomplete or command suggestions list all dummy commands :3
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ChillerDragon 2018-04-03 15:34:48Z
did it work or didn tu test it @fokkonaut ?
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"fireing"
15:35
?
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ChillerDragon 2018-04-03 15:35:19Z
he said jumping
15:35
and fire
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firing
15:35
?
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ChillerDragon 2018-04-03 15:35:28Z
ah fuk
15:35
sec
15:35
xd
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i tested
15:35
sure it works
15:35
but its not usefull imo
15:35
not that*
15:36
722b003 fix command typo - Ryozuki 74bb444 Merge pull request #1094 from Ryozuki/patch-2 - def-
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There we agree, bors is stupid
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ChillerDragon 2018-04-03 15:37:04Z
why closed .-.
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can u remind me while we still use it?
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[ddnet/ddnet] New branch created: staging.tmp
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@ChillerDragon read xD
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ChillerDragon 2018-04-03 15:37:28Z
i fixed firing
15:37
.-.
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just make a new pr
15:37
i guess
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ChillerDragon 2018-04-03 15:37:47Z
nah u already stole it
15:37
its gg
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i did it long before
15:37
i guess u didnt see the pr xD
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ChillerDragon 2018-04-03 15:37:59Z
woot
15:38
im blind i guess
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@heinrich5991 likes it, and it's a good idea, just badly executed
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@ChillerDragon but i didnt fix the description
15:38
you can do it
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"whether can you control" is that correct english?
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ChillerDragon 2018-04-03 15:38:25Z
i updated it in the closed pr branch
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no it's not
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ChillerDragon 2018-04-03 15:38:46Z
but i wont touch the spacy english
15:38
i even faiul fireing
15:38
xd
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fire doesnt work
15:39
fire is hook and hook is gone
15:39
xD
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i think there will be a new hotfix soon, when all this is fixed
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ChillerDragon 2018-04-03 15:40:04Z
ye thats what we are fixing atm
15:40
@fokkonaut
15:41
15:41
btw
15:41
this featch command seems to be broken
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@deen could you give the docker build a go?
15:43
@ChillerDragon you need to replace ddnet with the name of the ddnet remote
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You mean I should implement it?
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ChillerDragon 2018-04-03 15:43:36Z
?
15:43
what is a ddnet remote?
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or try the one you made?
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@ChillerDragon git remote add ddnet https://github.com/ddnet/ddnet.git
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I'd say keep the pr open a few days, so i can fix all the problems the players will collect.
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ChillerDragon 2018-04-03 15:44:27Z
ah
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@deen try the one I made I mean, just added osx aswell
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oh, great
15:45
@Deleted User can we remove the font without Chinese now so that we can read CJK even when not using CJK languages?
15:46
DDNet is now part of Debian packages http://packages.debian.org/sid/ddnet . I'd like to thank you all for your contributions. Currently date includes two font files, which is not preferred by t...
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yeah sry i have no plan what his idea is
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But the Chinese font looks worse tbh
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yeah and some characters aren't rendered really good
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He wants a configurable system font I think
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yeah but why should we
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couldn't we merge the CJK glyphs into the main font?
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For Debian/Ubuntu
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what gain does that give anyone
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@Learath2 yes, that would be great, but my understanding is that that's whatWenQuanYi actually is
15:47
@Deleted User comic sans in ddnet client obv
15:48
and smaller releases
15:48
since font is largest part of client
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huh, so how does the chinese font look different?
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more squished together
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some kerning issue?
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maybe they just use a different kind of dejavusans as base
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maybe we can do the merge ourselves
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I'm wondering what the best practices are btw
15:49
Shouldn't we try DejaVuSans if available, otherwise some other fonts to get CJK?
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well ofc the chinese font file is the biggest
15:49
that won't change alot if we merge them
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But we can use the system font
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so you want to remove the font files for debian packages completly?
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games do nearly always include their own fonts tho, no?
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ChillerDragon 2018-04-03 15:50:32Z
ah lol the bors exploit doesnt work .-.
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Yes, just like we remove shared libs
15:50
@Learath2 i don't know!
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ChillerDragon 2018-04-03 15:51:09Z
@deen oop i killed the bors xd
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I've never encountered a game that had different font on different OS
15:51
@ChillerDragon gj
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well @Learath2 is true, many software not only games do that, but text editors or things like that obviously not (edited)
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WenQuanYi looks so old, no updates for years
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ChillerDragon 2018-04-03 15:51:34Z
ikr @Learath2 atleast we know bors is save now
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Droid is a font family first released in 2007 and created by Ascender Corporation for use by the Open Handset Alliance platform Android and licensed under the Apache License. The fonts are intended for use on the small screens of mobile handsets ...
15:52
We could try using Droid instead
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talking about fonts, did you see the steam survey?
15:53
50% of players on steam use Chinese as language
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that's what I was thinking, wanna try and see what it looks like?
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ChillerDragon 2018-04-03 15:53:24Z
woot?
15:53
where can i see it
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ChillerDragon 2018-04-03 15:53:41Z
ah its general
15:53
non teewoods releated
15:53
ye chinease is a big player base
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love the steam surveys, always gives you a nice median
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ChillerDragon 2018-04-03 15:54:00Z
there is a lot potential for teeworlds
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But I don't like shipping 5-10 MB fonts
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mh if i remember correctly i saw a reddit post that some company is the fault for the insane chinese boom suddenly
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Sure, some chinese farms
15:55
for selling items/accounts
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Suggestion: We have the RESET button for everything where you can change color (laser, chatmessgaes..) why dont we have it for the UI color in Graphics too? would be nice to add that
f3 2
f4 1
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Modern Android seems to use Roboto for non-CJK plus Noto for CJK
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@deen hmm, we should check other games but there aren't many games on linux that are installed through a package manager
15:57
openarena maybe but I'm sure that uses font-config
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So we should also use font-config, having a customizable font
15:57
and the version we release on ddnet.tw includes one font
15:57
as the default
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how would we let people who get it through the package manager get the font?
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Well, we'd use a standard font ideally
15:58
so they can apt-get install roboto
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oh yeah, that should work
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alternatively make a separate ddnet-font package
15:59
@Deleted User i don't notice any lags with chinese, good job 😃
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we'll see on your 10000 years old AMD gpu XD
16:04
with mesa drivers, that software render 50% of unsupported things
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Doesn't matter 😄
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hey mesa ppl are doing their very best, no h8
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yeah mesa is awesome
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[ddnet/ddnet] New branch created: staging.tmp
16:06
905f4d6 Update settingscommands - def-
16:12
07460ed cl_control_dummy -> cl_dummy_control - def-
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ChillerDragon 2018-04-03 16:12:59Z
@deen ouch xd
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Bors doesn't like me
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Hi guys
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Or the merge failed, dunno
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ChillerDragon 2018-04-03 16:13:23Z
@deen as i said my exploit failed
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hi Snaier
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@deen it's appveyor, they are swamped
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ChillerDragon 2018-04-03 16:13:29Z
i pushed something while bors was merging
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How are u?
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Good, you?
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ChillerDragon 2018-04-03 16:13:55Z
my NamING commit was a bors test and it was pushed after u bors+ed
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@ChillerDragon hello
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ChillerDragon 2018-04-03 16:14:01Z
yo @Snaier
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@deen perfect
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ChillerDragon 2018-04-03 16:14:15Z
could u pls bors+ it agian ? c: @deen should work now
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@Deleted User "we'll see on your 10000 years old AMD gpu XD" why? :o
16:15
ddnet is in the debian curl transition :o https://release.debian.org/transitions/html/curl.html
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@deen how would you feel about some kind of management interface for ddnet servers? I don't see any other nice way of getting data out in an organised way, would also help with #1074
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@Ryozuki its an insider (edited)
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@Learath2 like econ?
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yeah but with econ we need to parse output meant for humans
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@ChillerDragon sorry, I remade your change 😄
16:16
@Learath2 json-econ
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ChillerDragon 2018-04-03 16:16:37Z
fok u deen .-.
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@Ryozuki because my old computer has a 13 year old amd gpu that used to cost 15 € and I found in the garbage somewhere
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I'd prolly generalise all the console output actually, add a way of requesting everything machine readable
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which had problems with opengl3 because of bad linux drivers
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also econ output is intertwined :/
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@Learath2 doesn't sound bad to have a json interface to server, on what protocol?
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i bet it didnt had bad drivers
16:19
that's why i want to know if its better now
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it has bad drivers, even terminals render slowly 😄
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I mean whatever console output is generated CCommandOutput and use CCommandOutput:::ToHuman() and CCommandOutput:::ToJSON()
16:20
huh, I thought radeon was pretty good with old GPU's
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and then write it to logfile?
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i got no probs with amd, but my gpu is from 2015
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Then output human or json to the logfile, and let the ?con user decide which output format he/she/it wants
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well i feel like amd makes a bad driver right before they stop developping driver for a GPU, modern AMD gpus are pretty good, but older are extremly buggy always
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@Learath2 want to have a websockets interface to get data too?
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output json; status to get the player list out of econ maybe
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@Ryozuki huh, why are we using curl 3 and not 4?
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@deen what for?
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@Learath2 as another econ interface, so people can write funny javascript webservices to access data from ddnet servers
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deen ♥ (edited)
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:o i don't know
16:23
lets update it? xD
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@Ryozuki that sounds like a problem with the Debian package, locally I run DDNet with curl 7 without problems
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we can't expose econ to the public, it's not set-up for it
16:24
make a ddnet api
16:24
i like apis
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that's what I was thinking of
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Hi @SkyHDTV
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A ddnet API connected to all the servers via econ or some other protocol yet to be invented
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yeah, that's good @Learath2
16:25
so people can easily spy on who's online where
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you could use the api on the client too
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or get notified of new ranks
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sounds cool
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I'm failing to imagine the protocol tho 😃 econ has sync issues and it's output would be to hacky to parse, would be very tiresome to rework the console output (would entail some serialization work), tailing the logs is just nope
16:28
this is where modern languages excel, reflection really makes serialisation a breeze
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just wait for c++2ß
16:28
20
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does it have reflection now? 😄
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i think it was planned
16:29
or 22, not sure
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i would also implement a per-server http api, so you can easy know server info without implementing the ddnet protocol
16:29
lot of games do that i think
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nothxnohttpinourcodepls
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whynothxkokpls
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we already are linking against a thousand libraries, we are going to become the emacs of games soon
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no problem!
16:30
what would we link against for the http server?
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a http parser
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we can just copy nginx in and statically link nginx into ddnet-server
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would be the best case
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source code of nginx is not that big
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yeah @heinrich5991 would statically link nginx
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isnt there a header-only http parser
16:32
server
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we can make nginx header only
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boost.asio?
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cat src/*/.{c,h} > new.h
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yeah lets link in boost too...
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dont we already?
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we just got rid of it
16:33
lets use nginx then
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I even celebrated with champagne
16:36
is the ddnet news file public?
16:36
the one that appears in client
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It's a json file we publically host
16:37
https://github.com/nodejs/http-parser this doesn't look too cancerous
http-parser - http request/response parser for c
16:39
looks good to me
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I'm not sure if I want to expose a per server API tho
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i want
16:40
it makes info gathering lot easier
16:40
don't think only as ddnet, maybe other ppl also want it
16:40
in their own sv
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I think I'll just expose a "management interface" and have a central API that routes/caches
16:42
hmm, or a central API that just forwards requests to the per server api
16:43
i wanted just wanted to add the changelog ^^
16:44
only in private repo, sorry
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yeah np
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@deen Why ddnet does not sponsor qshar kog?
👺 1
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why would it?
16:45
most of ddnet ppl know kog
16:45
qshar already posts his events in the forum too
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and that has many servers of countries that do not have kog to ddnet already has several in all countries
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oh you mean sponsoring servers?
16:46
i woudl better first have our servers payed
16:46
xD
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Yeah, we could. But then we'd kind of have to merge and trust, and that seemed like a lot of work
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I do not know the type of a server because Brazilians do not have ddnet kog we have the mount ja
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and might even reduce innovation, for example KoG is playing around with new features like moving tiles
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it was on April 1st
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aprils fool?
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sim trollagem 1 April
16:49
yes
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fonts look cleaner now :o
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better get ddgores ready to replace kog 😣
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the updater didnt work on windows (edited)
16:51
i had all white screen
16:51
oh
16:52
its steam fault not teeworlds
16:52
something changed >:(
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Steam seems to lock files and prevent updating them
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yeah, but even after a clean install
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I think we aren't allowed to have an updater with steam
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running the game from steam shows white screen
16:53
@Learath2 i replaced teeworlds steam binaries with ddnet
16:53
it worked till this update :o
16:53
helps me keep record of this http://prntscr.com/j0civr
16:54
mmm even disabling steam overlay doesnt fix it
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have the full ddnet client log?
16:54
how to get logs
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Why do not you join the qshar or do you speak ddgores?
16:56
it looks like a relative file path problem?
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that's what i expected
16:57
ddnet is stricter about paths since a few versions
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Error! Shader program wasn't linked! The linker returned
16:57
you have the data/shader?
16:57
made a clean install
16:57
it doesnt find audio also
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Edit storage.cfg
16:58
add_path for data
16:58
Hm, there was a change about this
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add_path C:\Program Files (x86)\Steam\steamapps\common\Teeworlds\tw\data
16:59
this did the trick
16:59
works now
17:01
17:01
i hate this :(
17:01
some languages use more words than english
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Yes, change the code to respect the length of the rendered text
17:02
instead of a fixed value
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ill make a issue
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better make a fix 😄
17:02
will look at it then xD
17:03
by respectting the length of text you mean making the slider smaller?
17:03
or putting it more down
17:03
i guess last
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i love this new font engine
17:07
it looks lot better
17:07
i feel it
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it defenetly looks different but what exactly changed? the sans?
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its lot faster now
17:09
and has more quality
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faster... text? xD
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rendering it
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please sponsor or create a ddgores? Brazilian noos so bad without the maps are ddnet ddrace maps that are few
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But lots of text is too high now, right?
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misplaced?
17:10
yeah
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Looking at text next to tee
17:10
should be moved down a few pixels
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i think jupeyy fixed it
17:10
but no hotgix released
17:10
hotfix*
17:10
17:10
this
17:11
@Deleted User is this fixed?
17:11
15f0efc fix text color if opengl3.3 is off - Jupeyy 1a74d8c ui fixes: text positining - Jupeyy dbc8321 Merge pull request #1098 from Jupeyy/master - def-
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yes, fixed
17:11
just bors didn't merge again...
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please sponsor or create a ddgores? Brazilian noos so bad without the maps are ddnet ddrace maps that are few
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remove bors toptri
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@Ryozuki so what about steam? It works without steam?
17:12
maybe steam starts DDNet from another location
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i fixed it editing storage.cfg
17:13
it works without steam yes
17:13
(without steam worked also without editing storage)
17:13
we could retake the dicussion about releasing on steam toptri
17:13
just 100€ from donations
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So it's because we no longer have hardcoded DATA_DIR
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i guess
17:14
it looks for files from cwd?
17:14
maybe it should look from binary (edited)
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Can we talk later? @Ryozuki @deen
17:15
bb
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Not sure how we should fix this
17:15
@SkyHDTV not sure what for
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a9a7109 Revert "Allow specifying DATA_DIR by compiler option" - def-
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anything more for hotfix release?
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not that i know of
17:20
[ddnet:11.1.1] 0 new commit
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@Deleted User f3 and f4 texts when voting are still too high I think
17:27
and text next to tee in killmessages
17:27
and the text "Score board" as well as your own finish time in scoreboard
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server doesnt save rcon password after update
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autoexec_server.cfg was changed :/
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i think unless you typed something by youself it creates a new password everytine you open it. now it does it always
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not for me
17:32
aaaah
17:32
but that might be fixed in 11.1.1
17:32
because of path thingy
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@Im 'corneum please try
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do
17:36
it still changes the password. but i also still get the update announcement even after updating it and i am not sure if i type the right thing in Autoexec_server.log
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lol i am retarded...
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that means the update is broken?
17:37
or that
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i typed in .log not cfg
17:38
yes. it was only my level 5 autism kicking in again 😄
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@Ryozuki works again in steam?
17:39
server is full now .-.
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Thanks to everyone working on DDNet
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its a pleasure
17:42
i love this game to much
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update seems broken. that has happened some times before on other updates. no matter how much i redownload the new version it always shows "new version out" (edited)
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It's way too slow, and @def- seems to have some trouble getting it working at all. Do we really want it?
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@Im 'corneum that's probably a bug in 11.1 :/
17:52
so you'll have to download new version manually, sorry
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a shit
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Hello, how do you think it would be good to sponsor the qshar kog gores? or create a ddgores many countries does not have server of gores and only has little maps to play in dddrace of ddnet who agrees of a force thank you for the attention
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As said, there are many implications for a merger, we'd slow them down and they'd slow us down, we need to start sharing servers which means they'll need to either use our infrastructure or we'd need to revise it together. Also might need to upgrade some of the servers to accommodate the extra people.
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but how? I think it would work qshar with ddnet
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i am for releasing more gores maps on ddnet
18:02
and eventually they can be seperated into their own ddgores server category
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but how what?
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he is just trolling qshar
18:06
am i supposed to feel like im being trolled because ddnet hosts fng? lol
thonkery 4
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yes we are totally trolling you
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ddnet has a lot of ddrace servers in each country could replace some by ddgores or qshar kog
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ineffective troll, more fng servers is always good happy
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we have one server per location
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Hello, how do you think it would be good to sponsor the qshar kog gores? or create a ddgores many countries does not have server of gores and only has little maps to play in dddrace of ddnet who agrees of a force thank you for the attention
♥ 1
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why do you keep posting that
18:27
we answered already xd
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how do i do ddnet project?
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propose it to an admin
18:28
?
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ok thx
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come to teeland.net to test telegun :3
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@Deleted User actually, the new release does lag a lot more
19:28
I can feel it while playing
19:28
on modern intel gpu
19:29
hm, or something wrong with my system
19:29
can't reproduce reliably
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Well the new release crashed already a few times, while I had never problems before and I was up to date with updating
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c8c4fd5 Fix reconnect timer display... - def-
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@n000b not good, can you reproduce and/or debug?
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I can reproduce it, not now tho
19:36
I have no knowledge about debugging
19:37
Tried to compile it once and it felt impossible xd
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Hi, I got a bug using the editor after updating my client. I pressed the windows key and when I returned to the client my mouse was invisible, I saw it moving thanks to the x,y position and both right and left clicks were “disabled”. Couldn’t access to the menu (save...) by random clicks but could still ctrl shift e and play without problems.
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do we put braces on 1 line ifs?
20:29
i dont think we do
20:29
@Learath2 ?
20:30
20:30
this isnt my function
20:30
it uses no braces for 1 line ifs
20:31
i saw this a lot
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ChillerDragon 2018-04-03 20:34:32Z
I prefer braces for further Extensions
20:34
And sometimes readbility
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i dont
20:37
it kills readability
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I hate it too, take it up with @heinrich5991
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the code you found weird, i copied it, it detects if laser hit a tee
20:38
hits*
20:39
it checks also if laser can hit tees etc
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resizing window on linux breaks the text temporarily @Deleted User
21:04
but I guess that's not so bad, just for the kill messages
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Mh thought I update text after resizing, how does it lag more? Less frames? (edited)
22:23
Yeah text positioning is broken sometimes, the new tenderer should center the text instead of using random numbers, that makes text positioning much more deterministic for other fonts
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devs, can you make it so when my friend changes their username for teeworlds, it will change their name in my friends list as well?
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[quakenet] <some_random> Hey, would you be so kind to give me results of https://github.com/ddnet/ddnet/blob/d15dcd3c58f206d961a46a832c3bb68f3c87a563/datasrc/compile.py as I don't want to download whole source and set everything up?
ddnet - DDraceNetwork, a mod of Teeworlds
23:10
[quakenet] <some_random> anyone
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[quakenet] <some_random> thanks
Exported 1,038 message(s)