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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-03-15 00:00:00Z and 2018-03-16 00:00:00Z
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@Im 'corneum I'll impleement that ddnet.tw/ranks also shows first rank. But my todo list is groing kinda big, not sure when it'll be done
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ayyy nice
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But it's a bit difficult, which to show
11:18
if there is a teamrank, first teamrank, otherwise first rank (just one person)?
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finishes within the first ten minutes of each other, when not teamrank? ^^
11:26
or insert <other arbitrary time> instead of 10 minutes
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[quakenet] <deen> But then is it fair for the first teamrank to overwrite the first ranks?
11:32
[quakenet] <deen> So maybe we should show both
11:32
[quakenet] <deen> but then the site is even more overcrowded
11:33
[quakenet] <deen> /ranks/ is already so huge I'm worried about browser performance
11:33
[quakenet] <deen> Someone want to paginate it?
11:33
[quakenet] <deen> Or we make stuff more dynamic, just filling a sqlite db and dynamically serving for specific maps/subset
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[quakenet] <Learath2> noone really wants to touch the website except for small parts as the website being generated by python is odd
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deen: nah, just whatever comes first
11:59
when the team rank comes first, show the team rank
12:00
otherwise show the ranks within <arbitrary time> of the single finish
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The website has a weird setup generally. For example to get to all ddmax releases you have to get to recent rlses click on the server type of any on there and then you can switch to only ddmax
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I don't have that menu on any of my browsers
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And it doesn't look like ddnet design
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[quakenet] <jxsl13> hola :D
13:48
[quakenet] <Learath2> aloh
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@Im 'corneum yeah I also got those problems
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ikr. i even forgot some of these features just because i couldn't find them. or i thought they got removed
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[quakenet] <jxsl13> .
15:39
[quakenet] <jxsl13> anyone who I can ask in here x)?
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ChillerDragon 2018-03-15 15:39:49Z
ask what?
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[quakenet] <jxsl13> about linker problems
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ChillerDragon 2018-03-15 15:40:26Z
i suck but feel free to ask i probably wont be able to answer u hehe
15:40
but im sure some1 else will do that for you c:
15:46
[quakenet] <jxsl13> sqlite.h is included in the teehistorian header and is also added in the bam.lua.
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you need to link to sqlite
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[quakenet] <jxsl13> is being linked
15:48
[quakenet] <jxsl13> sqlite.h is a helper class and engine/external/sqlite3/... is the library
15:49
[quakenet] <jxsl13> or rather helper file, cuz no class
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[quakenet] <jxsl13> ._. fuck yeah
16:07
[quakenet] <jxsl13> is the declaration of static functions only allowed in within a class :O?
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Or change the linking order
16:07
what's the linker command?
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[quakenet] <jxsl13> it's already solved :O
16:07
[quakenet] <jxsl13> xD
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should have some -lsqlite or similar in there
16:07
ok
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[quakenet] <jxsl13> cuz the keyword static seems to be only allowed within classes ._.
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Well, static has different meanings depending on where you use it.
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[quakenet] <jxsl13> what is the maximal count of characters an rcon command/command argumentcan have?
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[quakenet] <deen> 512 characters potentially
16:44
[quakenet] <deen> if nothing else is limiting, see src/engine/server/server.cpp:960
16:46
[quakenet] <jxsl13> thx
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just allow zoom for every mod
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17:08
everyone is using ath so it doesnt matter. just allow it
no 2
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everyone?
ddnet2 2
ddnet 2
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[quakenet] <jxsl13> or just disable dyn cam server side :D
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17:09
[quakenet] <jxsl13> cough
17:09
[quakenet] <jxsl13> at least for 16:9 screens
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we can't possibly know your screen size on the server
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[quakenet] <jxsl13> just 16:9 and it's ok
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who cares. everyone want zoom and if its unfair for the guys who dont want to use bots like ath xD
17:13
i just want zoom like every other client (excpet vanilla) has without bots in it
17:13
._.
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everyone wants to bot, why is it not in ddnet client
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noone wants to but, but hey, you said you want to bot^^
17:14
gaaaaaaaaaay
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Is there any way to fix "inp_mouseold 1" issue on win10? probably related to sdl2
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@fokkonaut fyi ath is not a bot. Even the zoom thing is legit nowadays, ask noby. The server can detect the client and forbid it, and the only way to disable the server from detecting it is not using zoom; sounds fair to me.
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i have a client where i can zoom on every server
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ChillerDragon 2018-03-15 17:42:15Z
its funny how the only client with "hax" in the name has devlopers who alaways claim that the client is haxxless xd
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ath will always be a bad client no matter what
17:43
shitty lua scripters thinking that they actually code lol
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yes if people turn off the lua scripts and turn off zoom then the setting that hides client flags will actually prevent it from being detected
17:44
but most people dont actually do this i think
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[quakenet] <jxsl13> heinrich5991 where is the initialization of the CTeeHistorian Object ._.?
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@ChillerDragon it's a pun that sadly noone gets, so we like to just call it "ATH" to prevent confusion... see here if you want to understand it https://www.techopedia.com/definition/27859/hack-development
Hack Definition - Hack, in the context of development, has two meanings: A hack is an inel
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ChillerDragon 2018-03-15 17:50:08Z
ye ikr hack but non devs and majority of people think hacking is a bad thing
17:50
especially hax is used by haxx0r dudes who use it as a negative word
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@heinrich5991 teehistorian_index is choking on something
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[quakenet] <jxsl13> I call ppl using hax if they actually are just good xD
17:59
[quakenet] <jxsl13> when someone points out they might be cheating
17:59
[quakenet] <jxsl13> -> hax -> irony -> hack -> nor irony
18:00
[quakenet] <Henningstone> that's another thing noone seems to get :\
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[quakenet] <jxsl13> ._. heinrich5991 ?
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[freenode] <nemo> what sort of cheating do people usually do? aimbots?
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everything (edited)
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ChillerDragon 2018-03-15 18:24:18Z
ye hax is irony but irnoy for using thee hacking term with bad connotation
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[freenode] <nemo> well... some stuff must be impossible to do without breaking the game surely
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[quakenet] <jxsl13> heinrich5991 online :O?
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[quakenet] <jxsl13> anyone online who is knowledgeable about the teehistorian stuff ?
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[quakenet] <Learath2> what's the problem now? :)
22:09
[quakenet] <jxsl13> I'm slowly getting where I want xD
22:09
[quakenet] <jxsl13> I don't understand most of th ecallback stuff, but slowly working
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jxsl13: what's the matter?
22:32
@Learath2 that's normal
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[quakenet] <jxsl13> trying to collect the necessary data from yout teehistorian functions to write to the sqlite db
22:34
[quakenet] <jxsl13> like is it possible to access the nick names from within the teehistorian class without modifying the functions?
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@heinrich5991 hello friend how are you doing?
ww 1
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fine, you?
Exported 99 message(s)