Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-03-07 00:00:00Z and 2018-03-08 00:00:00Z
[quakenet] <Learath2> 0c14e3c212d65d8f42b800092d615d9337d7d062e88cfc573b6eaba0afac8736 DDNet is the sha256sum btw
12:07
[quakenet] <heinrich5991> yea, different hashs for me
12:07
[quakenet] <heinrich5991> I guess that was a wild idea anyway
12:07
[quakenet] <heinrich5991> we haven't even compared the libs etc. we're linking
12:09
[quakenet] <Learath2> well I most definitely should get a different one
12:10
[quakenet] <Learath2> I compiled everything on this system from scratch, every single one of those would have to be completely reproducible aswell for us to get exact same builds
12:10
[quakenet] <Learath2> actually no, forgot about dynamic linking, stupid
Whenever DDNet client crashes in fullscreen mode I cant do nothing while it running (in my case I cant start debugging it) because game is topmost and hides everything behind of it. Anyone know the way of hiding such windows without closing? (btw closing is not easy also). Win 10(edited)
The broadcast timer is marked as unimportant and it won't overwrite if there was another broadcast sent less than 6 seconds ago. So vanilla clients won't miss any important news c:
but: just when you really spam the keys i mentioned before. on ddnet 11.0.3 you messed something completely up and its crashing almost always without even doing something
[quakenet] <deen> @fokkonaut I don't understand what that server is doing specifically btw. How is it different from just changing map? Is the source code available somewhere?
the source is not available and the thing is, its not a normal map chanhge, something is just commented out or something like this. He doesnt want to tell anyone, but he made it to be a normal change now, its working slow but its working
@Learath2 the server of him is based on vanilla. damage is off by default. If you shoot with ur gun everythings nice. as soon as you Switch the map and shoot gun again it predicts weird, kind of it thinks that you have jetpack on. Can u fix it?