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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-02-22 00:00:00Z and 2018-02-23 00:00:00Z
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we now have more than 100GiB of compressed teehistorian data 😃
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(and still no way to play it back ^^)
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[quakenet] <deen> can easily see how popular each server is: GER 47.8 GB, RUS 21.7 GB, CHL 14.6 GB, GER2 6.2 GB, BRA 4.2 GB, USA 2.6 GB, ZAF 2.5 GB, CHN 1.2 GB, CAN 0.7 GB
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deen: how do you store them now? these look like they're compressed as well
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ddnet-scripts - The magic scripts that make DDNet run
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d916a7b update locations - Dennis Felsing
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[quakenet] <deen> so everything older than a week is compressed
13:40
[quakenet] <deen> since they are deleted on ddnet servers after a week, that's ok
13:40
[quakenet] <deen> no problem with rsyncing them twice
13:41
[quakenet] <deen> Btw, we should take some neural net and feed it with those inputs and maps
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[quakenet] <deen> and watch how it will play
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have you updated your teehistorian_index somewhen?
13:41
or checked its output
13:41
we're producing version 2 teehistorian data for some time now
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[quakenet] <deen> -rwxr-xr-x 1 deen deen 5.4M Jan 14 22:17 teehistorian_index*
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the old one is incompatible
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[quakenet] <deen> nope, haven't checked^^
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variable sized input.. NN will love it :p
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teehistorian: Add support for version 2 Date: Tue Jan 30 16:52:46 2018 +0100
13:43
deen: the new version is incompatible with the old version's output
13:43
I'll give you a conversion script later
13:43
(basically you have to convert the time stamps to ISO8601
13:43
)
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is that teehistorian data public?
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[quakenet] <deen> no
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ChillerDragon 2018-02-22 15:30:06Z
yo does someone know if its possible to set the current working directory in c on windows?
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_chdir() ?
15:31
easy google
15:32
#include <direct.h>
15:32
How can I change my current working directory in C++ in a platform-agnostic way? I found the direct.h header file, which is Windows compatible, and the unistd.h, which is UNIX/POSIX compatible.
15:32
(i think it is for C too)
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ChillerDragon 2018-02-22 15:33:55Z
i dont think so
15:34
thats why im using rn in cpp but it fails porting to c .-.
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i think it does work on c
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ChillerDragon 2018-02-22 15:35:13Z
ok lemme try agian
15:36
lol im genius how did i fail that
15:36
xd
15:36
ty a lot
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ChillerDragon 2018-02-22 15:36:21Z
gonna credit u in the commit message lul
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no, instead u should google a bit more next time xD
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ChillerDragon 2018-02-22 15:36:42Z
i did
15:36
and it said c++ and then i thought that caused my compiler errors
15:37
guess it was something different
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did u even to tried to compile a program with only that function?
15:37
that way u know it isnt the problem
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ChillerDragon 2018-02-22 15:37:26Z
so you dont want to be mentioned? i dont wanna leak ur name somewhere if u dont want
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i don't care, up to you
15:37
:P
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ChillerDragon 2018-02-22 15:37:39Z
k
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if u mean leaking "Ryozuki", i think its all over the internet actually (edited)
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ChillerDragon 2018-02-22 15:39:57Z
ye
15:40
i like credits c:
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what are you developing btw?
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ChillerDragon 2018-02-22 15:40:18Z
chidraqul6
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oh a batch game
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ChillerDragon 2018-02-22 15:40:49Z
nah thats chidrawul2
15:40
xd
15:41
this one is c/c++ cross platform with multiplayer
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ChillerDragon 2018-02-22 15:41:23Z
thats the plan
15:41
well it actually does that already
15:41
but its unplayble bad performance and stuff
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is it anytime soon going to be possible to play on homeserver and getting the ranks via teehistorian?
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[quakenet] <deen> no
16:56
[quakenet] <deen> we can't replay teehistorian files
16:56
[quakenet] <deen> (yet)
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is it being worked on?
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@heinrich5991 https://github.com/Learath2/ddnet/tree/dd_pr_voting could you take a look at this sometime?
ddnet - DDraceNetwork, a mod of Teeworlds
18:18
I think I'm missing something rather simple but the test isn't working at all :/
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ahahahahaahahahahahahahah
18:37
lollllllll
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XD
19:43
20cac1c Fix dyncam confusion. Closes #783 - Learath2 9428b27 Merge pull request #1048 from Learath2/dd_pr_dy... - def-
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Max length nick + max length clan, still overlap incase 32 < PlayerCount < 40 couldn't really figure it out, probably should just rewrite this mess of offsets and lengths in a more legible way.
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Any rank that can use ban or mute can easily abuse bans and mutes anyways. We can maybe consider this again after a rework of bans/mutes to use/include nicks. But even with that bans and mutes have to operate on a ip basis, so maybe it's completely pointless.
20:58
7d1aaa7 A little more space for clan name. Fixes #724 - Learath2 4cebe86 Merge pull request #1049 from Learath2/dd_pr_sc... - def-
20:58
1f2e398 Add ctrl-delete to chat. Closes #1032 - Learath2 4031e15 Remove extra conditional - Learath2 03792c1 Merge pull request #1047 from Learath2/dd_pr_ct... - def-
21:03
[ddnet/ddnet] New branch created: dd_pr_langui
21:03
4264652 Fix UI break on portuguese - Learath2
21:03
This very badly overflows, just "Information" should work fine in this context.
21:20
4264652 Fix UI break on portuguese - Learath2 de3f4da Merge pull request #1051 from ddnet/dd_pr_langui - def-
Exported 109 message(s)