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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-02-12 00:00:00Z and 2018-02-13 00:00:00Z
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Friend of stitch?
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[quakenet] <pinkieval> not really
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Oh
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I am so in in creating map , that i dont eat ... the idea is too good ....
19:13
Cant wait to show
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eat anyway
19:13
Don't want to read in the news in a few days "Computer player dies while mapping for DDNet" (edited)
ddnet2 1
feelsamazingman 1
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rofl ! xD i need to go to work ... cant die ...
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ChillerDragon 2018-02-12 19:21:26Z
ddnet the killer game. Addicted tees die of hunger lulz
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Socialdarwinist 2018-02-12 19:41:18Z
People of DDNet, is it possible to disable the display of the ingame cursor in the DDNet client? I would expect it in the HUD tab, but I do not see it in’t.
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how would you enable the cursor again? πŸ˜›
19:42
I guess a console command might be ok
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[quakenet] <deen> Just move the cursor to the side?
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^^
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[quakenet] <deen> or edit gui_cursor.png
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Socialdarwinist 2018-02-12 19:43:31Z
Differentiate between the ingame cursor and the menu cursor …
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edit game.png πŸ˜›
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Socialdarwinist 2018-02-12 19:44:14Z
I mean, we can disable the score display, disable the rest of the HUD like the hearts and shields, but not the ingame cursor.
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if i remember
19:44
you can
19:44
cl_showhud_cursor 0 ?
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Socialdarwinist 2018-02-12 19:45:01Z
Because after playing around with cl_mouse_followfactor it came to me that I actually do not need a cursor at all.
19:45
There is no such thing
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you can't cl_showhud_cursor 0 ?
19:45
i guess so it has been removed, i can still use it
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[quakenet] <deen> doesn't exist in ddnet
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ohh
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Socialdarwinist 2018-02-12 19:45:55Z
I am running a compilation from today.
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[quakenet] <deen> but feel free to make a pr
19:46
[quakenet] <deen> we already have thousands of useless options, what's one more?
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my bad for github
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Socialdarwinist 2018-02-12 19:46:57Z
Well it is useful. I imagine being better without an ingame cursor.
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[quakenet] <deen> the key word here being "imagine"
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Socialdarwinist 2018-02-12 19:52:49Z
Well if I set cl_mouse_followfactor to 1 the ingame cursor is almost gone πŸ™†. But it can ghost about.
19:53
But it is almost impossible to play with it.
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[quakenet] <Learath2> hud.cpp:L603 if you want to patch it out
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Socialdarwinist 2018-02-12 20:02:39Z
I do not know C++ sadly. Somebody else has to do it. Hey, at least I have mentioned it.
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remove line 603, RenderCursor(); and recompile DDNet
20:04
πŸ˜‰
20:05
if you want, there are tutorials about how to compile ddnet in the forums
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Socialdarwinist 2018-02-12 20:05:23Z
But it should be a setting, and it creates a merge conflict when I make a new git pull.
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but then you'll be able to determine whether you actually want the feature "no cursor"
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Socialdarwinist 2018-02-12 20:06:42Z
Maybe I am able to determine it a priori. Also, it is not only about me :/. Even if I do not want it, it cannot be excluded that others want it once they get the idea.
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@Socialdarwinist try it and we'll see
20:10
if other people want it, they'll annoy us as well, don't worry? πŸ˜›
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Socialdarwinist 2018-02-12 20:38:38Z
I have tried it for two rounds FNG. One can get used to it, one can even wonder why people thought that the TW client needs a cursor in the first place. Close combat in FNG has been a bit better for me, distance shooting a bit worse. It can definitely be a thing for people more autistic than me.
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"one can even wonder why people thought that the TW client needs a cursor in the first place"
20:39
I aim with my cursor πŸ˜„
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Socialdarwinist 2018-02-12 20:40:42Z
The tee moves its head, the weapon moves too, so this is why it is not strictly necessary.
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lol cursor is needed
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next version of ddnet without cursor confirmed
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no pls
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Socialdarwinist 2018-02-12 20:41:45Z
Maybe you suggest it to oy. I’d claim some chance.
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oy? haha
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no cursor = train your aim
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Socialdarwinist 2018-02-12 20:42:20Z
Then you can recommend the DDNet client by saying: You can have a cursor in the DDNet client.
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https://image.prntscr.com/image/4vC0-6nqTkOOV7LC1Tfw2g.png hey, tw added whispering support at 11 dec 2017
20:44
you can see teeworlds dev goes really fast
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should work better now
21:18
feelsamazingman 1
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@Ryozuki well I coded it almost 7 years ago, review took some time it seems
21:22
¯\_(ツ)_/¯
21:22
just look at learath pr from 2013
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yeah, I also wrote a bit of it, seems like I bring no luck ):
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@Learath2 ^
Exported 69 message(s)