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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-02-06 00:00:00Z and 2018-02-07 00:00:00Z
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Teeworlds currently uses version 4.something, current distributions ship version 5. ``` ../src/engine/client/sound.cpp: In static member function ‘static int CSound::DecodeWV(int, const void, unsigned int)’: ../src/engine/client/sound.cpp:485:50: error: cannot convert ‘int ()(void, int)’ to ‘const char’ for argument ‘1’ to ‘WavpackContext* WavpackOpenFileInput(const char, char, int, int)’ pContext = WavpackOpenFileInput(ReadData, aError); ...
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@timakro how do you hide the finish message in unique race?
16:42
i append the format recognized by the client after 256 bytes which is not rendered anymore
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[quakenet] <deen> haha
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it needs to be after "finished in:" but the additional spaces dont seems to matter
16:44
i then write the 3 digits time in a second message
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hey, i created a grenade (toggle via chat cmd) whcih allows you to shoot straight. however the grenade explodes where it supposed to but the animation is still in a curve, also for other players. is it fixable or not?
17:08
i guess bcs its like a tunezone youre not in (for other players) its not fixable, am i right?
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@fokkonaut you can send a tuning which affects the grenade curvature to each player, one player at a time sees all grenades either falling or flying straight, you have to work with that
17:17
so you cant say player x's curvature animation is straight and player b's is falling?
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that works, but you cant distinguish between two grenade projectiles
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so it will affect every player's grenade when one guy wants a straight animation? lol im dumb sorry xd
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yeah, then all other grenades look glitched
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mehj
17:19
D:
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you can send the players their current "state" so their own grenades dont look glitched for them but thats not perfect ofc
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cant i say that if this chat cmd has turned on, the grenade from only the guy who turned it on has no animation? then i could work with another animarion i guess, like you did with atom, just straight. would that work? some workaround to get it perfect?
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Will make this a file instead of a config string
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[quakenet] <Learath2> deen: here?
18:54
[quakenet] <Learath2> check discord when here
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For statistic collecting purposes, don't merge before updating the SQL Schema.
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864ff1a Remove highdpi stuff - def-
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b88ab6b Update websockets implementation to function wi... - def-
23:12
[ddnet/ddnet] New branch created: websockets
23:12
698f4f2 Update websockets implementation (fixes #1022) - def-
23:13
seems to work with libwebsockets 2.4 Still needs the cmake changes from #1021
Exported 30 message(s)