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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-02-03 00:00:00Z and 2018-02-04 00:00:00Z
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Why not on official wikipedia?
11:21
ah nvm, didnt know what archlinux was
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can I change color/style on entities? I would like the "hookable" to be just one single color
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if u change the entities.png
12:04
i think
12:04
then yes
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where is it located?
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mm i think under data/
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haha, I was looking there. This is why I didnt find it. Gotta love windows photo viewer
12:06
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What did add to DDCoala xD (edited)
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I'm not sure if it's fixed in DDNet servers, but is there a way to just completely disable it without deleting the audio file?
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Rafael Fontenelle 2018-02-03 18:46:12Z
I'm adding a RAM consumption warning about using the whole DDNet Skin Database to Arch Linux's DDNet page. It seems to me that it adds 120MB usage to the RAM (that's what I calculated in my computer). Would this statement be correct?
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sounds good
20:04
!!!
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ChillerDragon 2018-02-03 20:05:04Z
its a feature
20:05
not a bug
20:05
xd
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does anyone know why m_LastIndexTile and m_LastIndexFrontTile is not declared in character.cpp? 😄
20:06
@ChillerDragon sure
20:08
but @ChillerDragon i can think of great parts using this as an intended technique 😄
20:09
"does anyone know why m_LastIndexTile and m_LastIndexFrontTile is not declared in character.cpp?" --> and how i get them to work ^^
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since when has this been a channel for reporting problems with shitty cheat clients
20:47
[ddnet/ddnet] New tag created: 11.0.3
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Released :D
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@fokkonaut what do you mean, they're not declared?
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@Dev What about rebuilding the old tilerender behavior (borderbug) in the opengl renderer like @fokkonaut requested. At least he complained a while ago that tiles are rendered differently. Suppose this is a job for Jupeyy if it should be done.
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@Crash yea, might be a sensible project
21:41
you can try it, too 😉
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@heinrich5991 im coding in ddnet 9 (chillerdragons src, you should know it) and im trying to use the m_LastIndex or something like that. My bam says its not declaired and it doesnt build the server
22:00
@Crash yes, the old tilerender is way better. scroll up a lot and you will see Difference screens
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@fokkonaut @Crash is saying that hte bugs of the old render are impacting the new one 😄
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atleast i know that they are different
22:01
no, i said that the old one has the known borderbug and the new one doesnt have it
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yes, you were asking to replicate the old bug in the new render
22:02
which is a reasonable thing to ask
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ah, sry now i get your point
22:03
old bug -> so we need to rebuild the bug thats what you mean with impacting, sry
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@heinrich5991 any solutions for lastindex?
22:06
I know that its working in XXLDDRace, but why not in ddnet?
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sorry, currently doing too many things at once
22:08
maybe try again in half an hour or so
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okay
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if you need it just add it to CCharacter and set LastIndex = TileIndex at the end of HandleTiles
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where exactly do i find it^
22:28
i mean where to put it what :/
22:32
you mean putting this at the end of where i need it? m_LastIndexTile = m_TileIndex; m_LastIndexFrontTile = m_TileFIndex;
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u mind if i make a patched version of new client with emoji support? :)
23:50
and post it on forum ofc
Exported 60 message(s)