Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-01-16 00:00:00Z and 2018-01-17 00:00:00Z
Is IEEE floating-point math deterministic? Will you always get the same results from the same inputs? The answer is an unequivocal “yes”. Unfortunately the answer is also an unequivocal “no”. I’m a…
02:12
floating point is worse than I thought and worse than what they taught me at uni
02:15
takeaway: all hope is lost unless we reimplement TW with fixed-point physics
even with fsaa samples 0 i see some borders at the of some tiles. Its really weird this opengl 3... why dont let everything how it was and add opengl3 for better zooming? :/