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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2018-01-14 00:00:00Z and 2018-01-15 00:00:00Z
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votes should rly not be public..
00:06
just creates bad blood
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Just take vote system from popular games
00:08
aand implement it into teeworlds
00:08
we need to think more wide
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whats vote system from popular games
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From bigger studios
00:09
what is it
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i said, we need to think more wide. it was suggestion
00:09
to reasearch
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in the games i play u cant votekick ur teammates
00:10
but i dont think u can just take other systems and expect them to work in tw
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ChillerDragon 2018-01-14 00:10:45Z
play cs:go with 1 friends and u solved teh voting problem
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but thats same as tw
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how it works in battlefield?
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No, we can't. But we can take lesson from these games
00:11
probably, they researched better than we
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[ddnet/ddnet] New branch created: staging.tmp
02:20
a5ab0fa Simplify aio stuff a little - heinrich5991 8f291ce Don't use aio logging to stdout on Windows - heinrich5991 91bde57 [ci skip] -bors-staging-tmp-981 - bors[bot]
02:20
0cc4763 Fix crash: Switch tiles with number 0 are handl... - def- 37b7f05 Fix voting - def- e29de32 Vote faster when all press yes - def- 2ebc993 Oops - def- 484325f Fix nameplates with antiping (fixes #943) - def-
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a5ab0fa Simplify aio stuff a little - heinrich5991 8f291ce Don't use aio logging to stdout on Windows - heinrich5991 861849c Merge #981 - bors[bot]
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48980ef Disable OpenGL 3 by default - def-
06:35
06:35
[ddnet/ddnet] New tag created: 11.0
06:37
9d5976a Fix version number... - def-
06:37
[ddnet/ddnet] New tag created: 11.0.0
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spam on bors xD
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dd584a0 Add teehistorian scripts - def-
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Any suggestions for stripping binaries for cmake package?
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CPACK_STRIP_FILES doesn'T seem to have an effect
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44ffaff Tell cpack to strip files - def-
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new version?
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when I get osxc cross compile running
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when u release it, ping me so i do changelog 👌
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i did already
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@heinrich5991 same problem with osxcross like with my VM, c++11 support doesn't seem to be there: #error <atomic> is not implemented
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@deen its you who occupe to test differents mods on tw or ameliorate some differents mod ? (i search who is the responsable of mods in tw (block ddrace and all this mods)
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take a look on github in the credits of each mod
11:20
I did some DDNet work, but DDNet is based on DDRace by greyfox
11:20
some other mods I made a few changes, but not much
11:22
ddnet blocker servers at least are same mod as normal ddnet
11:24
@heinrich5991 ah, maybe I should compile new clang version first with build_clang.sh, will try that
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@deen ah ok do i need account on github for look ? and i think we need to do a new concept for block
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ChillerDragon 2018-01-14 11:51:18Z
"ddnet blocker servers at least are same mod as normal ddnet" deen 2k18 ouch -.-
11:51
or do you mean official ddnet block servers?
11:51
xd
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yes, of course
12:47
no account needed
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ChillerDragon 2018-01-14 12:54:03Z
oke i thought u are talking about all blockservers and they use normal ddnet
12:54
nvm
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no idea what others use
12:56
but last time I checked they were mostly DDNet
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ChillerDragon 2018-01-14 12:57:42Z
oh nu
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I see some ancient +DDRace and XXLDDRace and exec! seems to be running "BW", whatever that is
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DDWar
12:58
Anywhere? D:
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ChillerDragon 2018-01-14 12:58:24Z
there was a lot action in the last months google aka exec team came up with the BW mod and Rei and Ascension and DDNetPP are special stuff too
12:58
is there still XXLDDRace out there ? xd
12:58
Rei just did a great snake thing
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Deen! We need event with snake on broadcast! like from older days
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haha, no^^
13:01
@ChillerDragon Maybe someone should show that guy how to record screen with software instead of holding his phone
🔥 2
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ChillerDragon 2018-01-14 13:02:16Z
its an art .-.
13:02
this guy is doing youtube since 2009 i think and he tried something new
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ChillerDragon 2018-01-14 13:03:37Z
it was 2010 sry
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2af80de Teeworlds game version update - def- 7726540 Not sure why c++11 is not respected when compil... - def-
14:04
[ddnet/ddnet] New tag created: 11.0
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ChillerDragon 2018-01-14 14:08:54Z
Ddnet 11 hype
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Finally all building on Linux, no VMs required.
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dcaa7e3 Update ddnet-release.sh, osx cross compiling wo... - def-
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Someone want to adapt my ddnet-release.sh script into a docker container that can build DDNet for all platforms? Then everyone could make their own DDNet fork easier and keep releasing for all platforms
14:22
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636fdeb cpack should get shorter version name as well - def-
14:33
35f96d6 Only build required packages - def-
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4aeb0f9 Strip binaries, even in package_* - def-
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b3ad3f2 Forgot .exe ending for Windows - def-
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ChillerDragon 2018-01-14 15:12:36Z
good job deen! Thak you for struggeling with the release and getting it done. You rock.
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shows that the final update is 10.8.6 instead of 11 is updating alone
15:28
its bug
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According to ChillerDragon:
[4:26 PM] fokkonaut: joining a biiiigggg map like BlmapChill with opengl3 = 1 is not possible [4:26 PM] deen: Well, that's a bug [4:26 PM] deen: It should be disabled by default, right? [4:26 PM] fokkonaut: it tells me to weak connection [4:26 PM] fokkonaut: ye its off by def [4:26 PM] fokkonaut: client crahes lul [4:27 PM] fokkonaut: possible fix? i really wanna use opengl3(edited) [4:27 PM] deen: it works for me [4:27 PM] deen: maybe ...
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636fdeb cpack should get shorter version name as well - def- 4aeb0f9 Strip binaries, even in package_* - def- b3ad3f2 Forgot .exe ending for Windows - def-
15:51
[ddnet/ddnet] New tag created: 11.0.0
15:51
The ingame server browser is great! I use it a lot to check current masterserver situation. And in ddnet11 it still works fine. But it has dramatically frame drops if you refresh the master while being in debug mode .-. pls fix c:
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why debug mode?
15:52
that's unoptimized, of course it will be slow and laggy
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ChillerDragon 2018-01-14 15:53:06Z
it wasnt in ddnet10
15:53
im a lot in debug mode for hardcoding my dummys i need the cordinates
15:53
wait, you mean ctrl-shift-d?
15:54
aaah, I can guess why
15:54
it's writing all ips to stdout
15:54
@heinrich5991 your fault ^
15:56
@ChillerDragon You have gfx_asyncrender_old set to 1, right?
15:58
@fokkonaut you too?
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According to ChillerDragon: [4:26 PM] fokkonaut: joining a biiiigggg map like BlmapChill with opengl3 = 1 is not possible [4:26 PM] deen: Well, that's a bug [4:26 PM] deen: It should be disabled b...
15:59
ye async is on 1
15:59
oh lel wait
16:00
i still cant join
16:00
just with savanders cfg or oipengl off
16:00
i will try to find out
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ChillerDragon 2018-01-14 16:02:00Z
@deen gfx_asyncrender_old 1 yes and strg shift d yes and i also recognized the console spam lul
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i get 2000fps with lot of zoomout
16:02
👌
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I don't :<
16:02
My 1060 is super slow then :<
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i got a r9 390
16:03
i think they are equivalent btw
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savander
16:11
i couldnt find the command
16:11
setting
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cl_showfps 1 is weird now
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cl_showfps 2
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ChillerDragon 2018-01-14 16:14:47Z
@Tezcan do u mean the super fast changing bewteen fps amiunt?
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oh thanks
16:15
yes
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ChillerDragon 2018-01-14 16:15:07Z
i have it too oO
16:15
it looks like a fast computer xd
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i will just drop my settings here, maybe someone can detect the problem. savanders settings works fine
16:21
i see white borders on the dark cave mapres
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c8d4b60 Improved cl_showfps, don't need average/current... - def-
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@deen can you try to join the blmapchill server using my cfg?
16:24
edit: i set my fsaa samples to 0 (savander had it on 16) and now the white borders are gone (i always had it on 0)
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@Ryozuki I think it's ok like that
16:26
@fokkonaut works fine for me. don't know what you mean by white border
16:26
ah, now i see them on screenshot, don't have them ingame with your config
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@deen
16:27
edit: i set my fsaa samples to 0 (savander had it on 16) and now the white borders are gone (i always "had it on 0)"
16:27
but i cant join
16:27
with my cfg
16:42
FUCKING
16:42
oh wait
16:42
did i found it
16:42
let me check twice xD
16:43
ölol
16:43
i found it
16:44
i guess
16:44
sec
16:49
ok this is with oipengl3 and you can see this ugly between unhook and freeze
16:49
this is without open gl 3
16:50
open gl 3 have this ugly big gap between unhook and freeze
16:50
it is uglier ingame than on this photos
16:50
anyway @deen entities background map %current% causes my problem
16:51
without %current% i can join blmapchill with open gl3 on
17:01
Console window makes 2 beeps when joining a map on windows 7.
edit: seems like it is related to the star symbol (difficulty rating), doesnt happen when joining non ddnet server
@heinrich5991 Sounds like another stdout issue?
17:02
17:03
the top is with open gl 3 off and there are no ugly gaps like with open gl 3 on. and the %current% thing on big maps should be fixed EDIT: its not current its just if there is a big map in entities like blmapchill. once youre on the server you can use it but you cant join a server using a big map as entities bg EDIT2: u cant use it if the map is that big too xD its weird (edited)
17:09
but the gaps are really ugly
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[quakenet] <Learath2> deen: did you build the new build with cmake?
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ChillerDragon 2018-01-14 17:15:00Z
bam best
17:15
xd
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With whom I have to talk about some cheated ranks in a map?
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@Delirio 🖐
17:25
actually @snail would be better 😛
17:25
either or, just pm one of us
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Ok, thx
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To replicate: 1. Enter a server to play 2. Enter bound key to start chatting 3. Paste an emoji Another way: 1. View server list menu 2. Paste emoji into search or filter or any text field You can try copy/pasting some of the emojis from getemoji.com
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deen will there be a "fix" for the big gaps (aka really high detailed) together with the use of open gl 3? i mean open gl 3 for anti lag in zoom etc and the "default" textures would be nice
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if you make a bug report, maybe
17:30
if not, probably not
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how do i make one 😄
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u cant feelsbadman
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@fokkonaut #map-releases
17:37
use the github one
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so, as soon as you have open gl 3 activated the map will have a high resolution. especially the unhook and freeze combination is ugly because there are big gaps inbetween them then.
17:38
joining big maps with having big maps as entities bg (or %current% as it is a big map as entities bg on big maps too) cause too weak connection. you cant join
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Is there a list of all supported emojis and their keycode (shortcode)? Github or smth
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this is the sql code ddnet uses to build the top5points table SET @prev := NULL; SET @rank := 1; SET @pos := 0; select Rank, Name, Points from (select (@pos := @pos+1) pos, (@rank := IF(@prev = Points,@rank,@pos)) Rank, Points, Name from (select (@prev := Points) Points, Name from %s_points order by Points desc) as ll) as l LIMIT %d, 5; with this points table +-----------+--------+ | Name | Points | +-----------+--------+ | timakro | 611 | | timakroa | 100 | | timakroaa | 0 | +-----------+--------+ i get this +------+-----------+--------+ | Rank | Name | Points | +------+-----------+--------+ | 1 | timakro | 611 | | 2 | timakroa | 100 | | 2 | timakroaa | 0 | +------+-----------+--------+ any ideas?
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update 11.0 show other players` key presses <- effects you and others ( i dont want see what i press but i want to see what others press in game )
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im not really understanding the query, i get the idea but i dont understand exactly how its working
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my client crashed when i opened chat
19:02
destin's client too
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Probably because of "😀 😀 😀 😀 😀 😀" (edited)
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[quakenet] <Rafael> rly emoji ? ... why
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@timakro did yo u try with a bigger table?
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no, i just hope it works when its bigger haha
19:15
it works with ddnet, soo
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just to see if it repeats the last value or 0 is bugging it out
19:16
in ddnet we don't have anyone with 0 points tho
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right, might be the 0
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7ae5f33 fix cl_show_direction (thanks jupeyy) - def-
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Just ran the update json, now ddnet server list is empty
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@Dr. Jekyll fixed, but we're under DoS anyway
20:18
:[
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Guys some weirdo shit is happening on new client.. 1 - I've made a part where you basically need to fall on edge and then hold jump and < and wait for unfreeze. Tee should go between freeze, but suddenly it doesn't work, I touch the freeze every time. 2 - I'm getting stuck on vertical walls when I hold left or right, I can pretty much climb them this way, just wtf o.O I noticed it's happening only on my own server (as well as first bug). On official servers I 'lag' on the wall and ...
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[quakenet] <eeeee> great to see new releases and everyone rallying to report bugs and fix issues, good job everyone
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and people DoSing servers 😄
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uhh
21:17
tim on server with dummy
21:18
playing as dummy and main has timed out
21:18
i cant switch to him
22:54
4101491 & to &amp; in href attributes of links - heinrich5991 6d1fd7d Merge pull request #40 from heinrich5991/pr_amp - Learath2
Exported 223 message(s)