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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2017-12-12 00:00:00Z and 2017-12-13 00:00:00Z
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<deen> heinrich5991: glad to hear :)
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@Shishigami yes the icon
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where can i check the fng team?
15:45
blue team / red team
15:50
found it
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where can i check if a tee is frozen / shot in fng?
15:58
@noby pls
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ChillerDragon 2017-12-12 15:59:11Z
clientside?
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It is different in fng and fng2
15:59
And i know what ur doing so im not telling u xd
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ChillerDragon 2017-12-12 15:59:40Z
is he developing his bot?
15:59
Ye
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ChillerDragon 2017-12-12 15:59:45Z
pff
15:59
clientside sucks lulul
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ᶰ°Konͧsti 2017-12-12 16:04:46Z
XDDDDDD
16:05
@ZimE Nice try to improve your bot
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i dont even play fng
16:11
fk this im done
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Lull weak
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i check weapon, it changes from 4 to 5 if you are frozen
16:32
lul
16:32
works
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interesting
16:40
How it works? Gimme source
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u wont like it
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I wont like u
16:44
Don't*
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Hi! first of all sorry for my ignorance about how network stuff works... I'm trying to know how "FakeSnap" works... i see that instead on "OnSnap" this function don't check if the clientID is ingame https://github.com/ddnet/ddnet/blob/03fa475b5e18c00d816846ac3a54afec03bd0035/src/game/server/player.cpp#L259 But checks that m_ClientVersion is >= VERSION_DDNET_OLD (2)... i see that "m_ClientVersion" is set to VERSION_VANILLA (0) but i can't found where is set to other value... OnSnap and...
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<Nimda> Sparadrap by clefairy' just released on Solo at 2017-12-12 18:00
Exported 31 message(s)