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Between 2017-12-12 00:00:00Z and 2017-12-13 00:00:00Z
Hi! first of all sorry for my ignorance about how network stuff works...
I'm trying to know how "FakeSnap" works... i see that instead on "OnSnap" this function don't check if the clientID is ingame
https://github.com/ddnet/ddnet/blob/03fa475b5e18c00d816846ac3a54afec03bd0035/src/game/server/player.cpp#L259
But checks that m_ClientVersion is >= VERSION_DDNET_OLD (2)... i see that "m_ClientVersion" is set to VERSION_VANILLA (0) but i can't found where is set to other value...
OnSnap and...