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Between 2017-11-24 00:00:00Z and 2017-11-25 00:00:00Z
The engine now takes std::shared_ptr, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete IFetcher interface and ...
It's like you take numbers from nowhere, and also you telling us what "people would like to see", like you are perfect guys to know that. No, you arent
13:11
No one here is
13:12
stop fighting in that way, and give us advantages and disadvantages, and afterall as people
<nemo2> It's definitely a good idea to know algorithms and which ones are best to choose under which circumstances, but it is interesting to me how few opportunities I've had to ever make a fundamental data structure
15:48
<nemo2> in my entire paid programming career, I've had a reason to implement a sort exactly once
15:48
<nemo2> for j2me
15:48
<nemo2> so far no reason to implement any custom map or tree.
15:49
<nemo2> hedgewars does have its own doubly linked lists, but I bet those will go away if/when we transition to rust
15:49
<nemo2> and it wouldn't even have those if unc0rr wasn't trying to stick to non-OOP pascal
im getting multiple compile errors that SDL.h is missing but its clearly in the libs folder :(
src/engine/client/sound.cpp:11:17: fatal error: SDL.h: No such file or directory
#include "SDL.h"