Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2017-10-27 00:00:00Z and 2017-10-28 00:00:00Z
@Henningstone Interesting, want to make a PR ifdefing away all the additional mem_alloc stuff? Then we could try running it on DDNet servers and see the performance impact
yo, sometimes i dont know if i should put this stuff into forum or in discord. i mean on discord i can reach the right group of people instantly, but it might vanish when other continue to write over it
<heinrich5991> I don't know about sdl2. maybe deen does, but he's not always fast to respond
17:20
<nemo2> he helped us w/ our last SDL2 bug
17:21
<nemo2> (some bit of code they'd stripped out from 1.2 then had to put back in)
17:21
<nemo2> we still have a bug when apply textures to images wider than... 16k I think, but solved that by using our own texture copier which in general was less WTF anyway
Code reviews are very much appreciated!
How it works
When a client is started for the first time the following steps are happening.
The player is asked for his language.
A short explanation of DD...