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mem_alloc and mem_free does in addition to what their main purpose is makes them be more then two to three times slower than a simple malloc and free. I'm not sure if it would make change fps-wise, but considering that they are called about 30 times per second when ingame, it's definitely more than just a negligible micro-optimization.
mem_alloc and mem_free were used to keep control over the way memory is allocated, possibru to keep it less fragmented


mem_debug_dump writes everything that is currently allocated to a file 'memory.txt'

sv_register 1, do I?













