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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2017-10-13 00:00:00Z and 2017-10-14 00:00:00Z
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82eebd0 new video on frontpage - def-
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@heinrich5991 no, because back then ddnet was a tiny little server and the client was more interesting to people
08:05
and changing it in server changed the behaviour a bit I think, so that people were too fast in freeze
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seems to fix building on macOS we need to run brew update first, according to this it should set the correct ruby version https://github.com/Homebrew/brew/pull/3240 currently buidling fails with: /usr/local/Homebrew/Library/Homebrew/brew.rb:12:in <main>': Homebrew must be run under Ruby 2.3! (RuntimeError)`
brew.rb needed updated to fail unless on Ruby 2.3 brew update should unset HOMEBREW_RUBY_PATH to ensure that this doesn't "stick" on a Ruby 2.0 version after a portable Ruby has been installed. Fi...
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lets see if this actually works
13:30
7de42a1 Couple of thread fixes - heinrich5991 2fc018a Add asynchronous file output, port dbg_msg()s... - heinrich5991 4d05a23 Make teehistorian asynchronous - heinrich5991 13f0655 Don't reset ASYNCIO_CLOSE flag on async_wait - heinrich5991 d5008d8 Add a test that checks for correct order in asy... - heinrich5991
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<heinrich5991> The RSA host key for [zaf.ddnet.tw]:6546 has changed,
14:04
<heinrich5991> deen: expected? ^
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There was a missing check that allowed chat messages to be written to disk.
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@Learath2 ^ I forgot a check 😦
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@heinrich5991 you don't want chat messages to be in th?
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no, definitely not
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why not?
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chat messages are private IMO
14:30
the original PR intended to exclude them (as you can see by the small diff), but I missed the actual check
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privacy propaganda 😛
14:30
c439b04 teehistorian: Hide chat from teehistorian - heinrich5991 8770a98 Merge pull request #890 from heinrich5991/pr_dd... - Learath2
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deen doesn't store logs on the servers for too long IIRC
14:31
because they contain chat messages
14:31
(thanks for merging)
14:32
sometimes I should just think before pressing buttons
14:32
the change contains a syntax error
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oh shit
14:33
@heinrich5991 want to fix it or should I?
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this time I compiled it
14:34
525b643 Fix a syntax error - heinrich5991 732419d Merge pull request #891 from heinrich5991/pr_dd... - Learath2
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(in these cases, rebase should be good ^^)
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yeah thought I clicked rebase
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(in the github UI)
14:37
teehistorian live on empty servers in GER 🙂
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@Learath2 all servers should run teehistorian now, once they become empty 🙂 (edited)
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ChillerDragon 2017-10-13 16:12:52Z
i hear this teehistorian all day
16:12
idk what it does
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teehistorian records all inputs from the players as well as the player positions in each tick. It stores this info in a highly compressible output format (I've achived 5x compression using xz or bz2).
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ChillerDragon 2017-10-13 16:14:50Z
teehistorian records all inputs from the players as well as the player positions in each tick.
16:14
ok i get that
16:15
but why 100 other things haha?
16:15
teleporter
16:15
unfreezehammer
16:15
is it somehow something connected with it ?
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like this we want to be able to replay a race and if teleporters are completly random that is problematic
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ChillerDragon 2017-10-13 16:16:32Z
save player data
16:16
of some1 finishing the race
16:16
and using it to finish the race agian?
16:16
hehe
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rather to verify their race
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ChillerDragon 2017-10-13 16:17:15Z
ah interesting
16:17
can it be formated in demos?
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replaying does not work if we get even the slightest lags
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ChillerDragon 2017-10-13 16:17:37Z
i made a bot
16:17
i can finish all maps with it lol
16:17
records clientside
16:17
and it works on normal servers
16:18
was only for scientfic research btw
16:18
for a school work im not cheatign anymore
16:18
i finished a whole hard gores map with it
16:18
it is pretty stable and my internet is broken atm
16:19
And can it be formated to demos? c:
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not yet better ask @heinrich5991 about that
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ChillerDragon 2017-10-13 16:21:26Z
k
16:21
for me converting into demos sounds like the much harder part
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@heinrich5991 did we fix teleporters
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something different: for C++11 threading, do we want some wrapper for the thread class or do we just directly use it ?
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@ChillerDragon formatting to demos should be possible. not done yet
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ChillerDragon 2017-10-13 16:28:13Z
sure
16:28
possible...
16:28
did u know? there is a lot possible hehe
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not too hard either?
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ChillerDragon 2017-10-13 16:28:35Z
idk
16:28
sounds hard imo
16:28
but im knoop hehe
16:28
hf gl then
16:28
im looking forward to see it
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why? just feed the player input into the server again, this time record a demo
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ChillerDragon 2017-10-13 16:29:16Z
can i pre order an subcribtion
16:29
for the files (edited)
16:29
i want some demos for yt hehe
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no, currently not. it hasn't been decided whether the demos will be public or not
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ChillerDragon 2017-10-13 16:29:59Z
not public
16:30
only ChillerDragon
16:30
cuz i bought
16:30
subcribtion
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^^
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ChillerDragon 2017-10-13 16:30:15Z
xd
19:03
hi :3
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3: ih
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.cat 😮
20:15
it's like best TLD ever 😄
20:49
rlllyyy
20:49
😦
20:49
He don't like me 😦
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<vali_> hi Savander
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Hi vali
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<vali_> nice to meet you
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Guys, Vali don't like me
20:50
ban himm
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<vali_> i though you are fake
20:50
<vali_> lol
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Ja ja
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<vali_> jaja
20:51
<vali_> Savander ich liebe dich auch
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Ich nich
20:51
nicht
20:51
or sometihnng
22:34
it's normal, that bullet throwers, is shooting in solo to both players?
22:35
I mean, you know.. THose throwers, with freeze bullets or unfreezee bullets
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Only the player that has "weak" (aka. that spawned last) gets affected by bullets/plasma turrets (gametile 220-225) in certain areas. Even if someone else is in a different team at the same spot, t...
Exported 119 message(s)