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Between 2017-10-10 00:00:00Z and 2017-10-11 00:00:00Z
The asynchronous output uses a writer thread for every file; the buffer is kept in a dynamically growing queue that is thread-safe due to the use of locks.
<c0d3d3v> Can someone link me to the issue, that is about spam (cheat) vote kick. I saw a player today using a bot to vote kick players. In a way, that a mass of bots (dummys) join the game and instant vote (for an open vote). And their votes were counted. Why is this posible, is there not a vote protection for 1 or 2 min.?
16:45
<c0d3d3v> The player said "dnsbl" should be a keyword.
16:51
<Learath2> c0d3d3v: No issue, the player is vali, dnsbl is not accurate enough to use on all servers
<c0d3d3v> Yes, he is vali. Thank you. But why is it even possible? Can you give a short explanation. I thought you need to be a few seconds on the server to be able to vote. Why are his dummys instant able to vote?
17:05
<Learath2> c0d3d3v: you don't need to be on the server any amount of time to vote, that's the issue :D
<eeeee> considering the teeworlds demographic, i'd say it's safe to ban anyone who answers a math question correctly since it's a bot more likely than not
does anyone know why the delay between a player being able to fire (equivalent of yellow hookcoll-line) and actually firing tends to cluster around increments of 20000 µs
20:02
and why it only shows this pattern for most players
<eeeee> i see, that's fair. but would require more heuristics to e.g. accomodate fast moving players (snap them if they're predicted to be in view in the next few ticks)