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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2017-10-07 00:00:00Z and 2017-10-08 00:00:00Z
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<Nimda> Sooth by Michel just released on Brutal at 2017-10-07 16:30
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Following this new guide on git&compile results in errors for me https://forum.ddnet.tw/viewtopic.php?f=16&p=57979#p57979
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@Dr. Jekyll have you newly installed msvs?
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yes i uninstalled and reinstalled to make sure
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oh, thanks for the effort
17:29
can you somehow check the cmake version you have?
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i would guess 3.8 from the error msg
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oh, right
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Whatever came with the module install of vs
17:31
bunbled in the c++ parts
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ok, let me check what version I have
17:31
ok, also 3.8
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I actually used 3.9 previously
17:32
standalone
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ah
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i thiink the git that vs installs is also old
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perhaps, haven't checked
17:35
which language is your windows?
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en-gb
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k, same for me
17:36
there is an issue about bugs with non-english windows on cmake
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@Dr. Jekyll out of interest, windows version?
17:54
10.015063
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hah, a first difference in our environment
17:54
I tested it on windows 7 (edited)
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like huge difference 😄
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ChillerDragon 2017-10-07 22:23:34Z
lol this is a feature xd
22:23
how should Konsti cheat maps without it?
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this is not a feature 🙂. there should be safeguards in the code against this
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ChillerDragon 2017-10-07 22:24:21Z
oh
22:24
hmm
22:24
this bug has been there for a long time
22:24
feels weird to fix it
22:24
dont u think?
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blockers are supposed to be unskippable like collision
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ChillerDragon 2017-10-07 22:25:03Z
yes ikr
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and like all other tiles
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ChillerDragon 2017-10-07 22:25:21Z
technically it is a bug
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is there any map that uses that?
22:25
I mean like really, up until today I assumed that we fixed that bug years ago
22:26
are you sure that this isn't a problem that resurfaced?
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ChillerDragon 2017-10-07 22:26:12Z
no
22:26
im not sure
22:26
but for me it feels like it has been there forever hehe
22:26
and it is a part of ddrace
22:26
but ye probably we should fix it
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@heinrich5991 how would we even go about fixing this?
22:30
Dont think we check collision regularly enough
22:57
1b0ab87 Get rid of unnecessary queue in CFetcher - Learath2
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predict where you are in the next step, check every tile between now and then
23:57
btw there are maps where its required that you (partially) skip into one-way blockers
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yes, partial thing won't get modified
23:58
as I said, I think we fixed that already
23:58
or rather, Greyfox did
23:58
GreYFoX 🙂
23:58
we just have to do it sanely, in a way similar to how collision works
23:58
and collision does work ^^
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