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Between 2017-09-23 00:00:00Z and 2017-09-24 00:00:00Z
I got a question. Lets say person a has rank 1 and person b has rank 2. But then person a gets an eveb better rank. Will the rank get overwritten or will person a have rank 1 and 2
This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.
A quick overview:
When you cross the start line multi...
but in general it would be nice to have some netmessages to determine race start and end
17:38
right now the code directly writes the ghost data to file. do you guys prefer to flush all data at the end of the race instead?
17:41
i could remove the 20s at the beginning of the demo if it is a non solo server. but having the few secs before race starts at the beginning of each demo should not be a disadvantage i think
@Dev Hello,
https://github.com/ddnet/ddnet/pull/612
As a part of this project, Dr.Jekyll & me are working on a tutorial map together. I asked timakro sometime ago if he could add a feature like the information tile for quads. Basically an image (animation in this case) which shows up when u stand on a specific tile. Since he isn't able to do it bcs of a lack in time. I wanted to ask if here is someone up to implement it. Thanks in advance.
Code reviews are very much appreciated!
How it works
When a client is started for the first time the following steps are happening.
The player is asked for his language.
A short explanation of DD...
Use a CJob instead. Also kept fetcher as a separate interface but it might also fit in IEngine along with HostLookup
Appears to be working on Linux x86_64. Please test it on another platform before merging.
<Learath2> @HMH why do we have kill immunity in the first place?
23:51
<heinrich5991> because without it, people would 1) not get ranks because they got killed before the race finished or 2) get the whole team killed because it is locked
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<heinrich5991> it was done because old maps typically had kill tiles directly behind the finish line
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<Learath2> 1) sounds about right no? if you die before the finish you don't get a rank
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<heinrich5991> you could perhaps actually kill them and not let them respawn until the team finished
23:53
<heinrich5991> no, everyone has to finish before anyone gets a rank
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<heinrich5991> in a team
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<Learath2> ooh i see what you mean
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<heinrich5991> "you could perhaps actually kill them and not let them respawn until the team finished"
23:54
<heinrich5991> I think that is actually the solution, right there
23:54
<heinrich5991> maybe post an issue about that
23:54
<heinrich5991> make them "paused" so they can watch the others
<Learath2> that would work, or could have a pending rank in team, so when the team finishes even if everyone is not there everyone who crosses the line gets a rank
23:56
<Learath2> btw now that we have C++11 are we also upgrading to STL?
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<heinrich5991> I don't really understand. the team should only get a rank if everyone inside it has finished, right?