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Between 2017-09-22 00:00:00Z and 2017-09-23 00:00:00Z
<eeeee> heinrich5991: but msvc still supports at least some c++14 features, why do you have to downgrade to c++11 instead of relying on the CI to prevent features not implemented in msvc from landing in master?
C++14 is a version of the standard for the programming language C++. It is intended to be a small extension over C++11, featuring mainly bug fixes and small improvements. Its approval was announced on August 18, 2014. C++14 was released on Decemb...
00:09
<heinrich5991> do we need some of these features? (I think this is ment as an honest question)
00:11
<eeeee> there's nothing we absolutely require right now, but some of those might turn out to be useful. what's the downside of that?
00:12
<heinrich5991> less compiler support
00:15
<eeeee> like how much less
00:15
<heinrich5991> unknowns to me
00:16
<heinrich5991> but since you asked, I checked debian oldstable
00:16
<heinrich5991> it has gcc 4.9, gcc 5 supports c++14 completely
00:18
<heinrich5991> (according to wikipedia)
00:19
<eeeee> ok i agree we should support building in oldstable
@noby since the "golden spike" entity is rather bright - same as the ones of blue & red - I bet it would look better if the sun would be also bright, instead of dark as now
Hi,
I wanted to ask if it is possible to add a Texture change option to ddnet Client to change texture (game.png, particle.png, emoticon.png and cursor.png) ingame. like in Allthehaxx client [ https://github.com/AllTheHaxx/AllTheHaxx ]. Would be nice, since you can personalize your client an ingame experience in many ways with ddnet already (tee settings [name, skin (color), ddfat and ddcat], menu color, hat color, laser color, entities (background), ...). I would love that function and its optional to use.
some things you could do:
1. check again if you really have at least version 10.8
2. try another server (official one)
3. try another map
4. check if demo recording works
5. move your existing ghost to another directory and try again