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Between 2017-09-17 00:00:00Z and 2017-09-18 00:00:00Z
This adds a way to convert demos into mp4 (h.264) videos using ffmpeg-libraries. This feature is optional and defaults to off. It can be included by setting ffmpeg.value = true in config.lua.
Demos...
teehistorian records all inputs from the players as well as the player
positions in each tick. It stores this info in a highly compressible
output format (I've achived 5x compression using xz or bz2).
teehistorian records all inputs from the players as well as the player
positions in each tick. It stores this info in a highly compressible
output format (I've achived 5x compression using xz or bz2).
I don't know if I am the proper guy to spread my word in that topic ( don't know teeworlds logic at all). But if I had to choose, I prefer to have everything 1-0. I mean, without randomness
VBO may refer to:
Vainu Bappu Observatory
Vertex Buffer Object, an OpenGL extension for faster rendering of triangles
Verbond van Belgische Ondernemingen, the Federation of Belgian Enterprises
VAO may mean:
Eastern Administrative Okrug of Moscow, Russia
Vertex Arrays Object, an OpenGL feature similar to Vertex Buffer Object (VBO)
Vienna Art Orchestra
VAO (sports club), a Greek sports club
Hmm, I started thinking more. About 2 and 3 option. Generally, the first idea in my mind about 2 option, was to make first output for a map static. For example, if one guy from team jump into teleport, he will be teleported once to the same place, every first time. (every reset). But after thinking a bit more, even if third option is more complex, in meaning of fair, it would be best option. Because, while playing you will get the same output (depends on world state)
There were 3 TO teles and we could only survive if 2 of 3 of us get tped to the same TO tele to tower above freeze
23:22
You probably didn't think about it, but options 1 and 2 can be deadly for solo maps that have several TO teles for the same tele. If you get always tped to the furthest away now, records could become impossible to beat