Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2017-09-13 00:00:00Z and 2017-09-14 00:00:00Z
<eeeee> so what's the plan around shaders PR? we have to check that it really improves perf (especially on intel and other weak gfx), and doesn't break on older systems
02:05
<eeeee> could also try to condense some copypasta to avoid adding 3.7k new lines
02:07
<eeeee> should we release some kind of beta client (out of band of regular autoupdate) and ask people to try it?
Im having some problems with compiling ddnet on some macOS machines. I figured out that the crypto library causes this problem. And it works fine without on all different macOS machines i tested it. I guess this lib isn't needed anyways so i suggest to remove it to make compiling a bit easier c:
"Vulkan offers programming models that are much closer to how contemporary GPUs work, so if you learn Vulkan, you'll have a better understanding of how the technology really works"
From the wiki: "the Vulkan API was initially referred to as the 'next generation OpenGL initiative' by Khrono", and that it is "a grounds-up redesign effort to unify OpenGL and OpenGL ES into one c...
11:20
well i already started opengl so ill continue with it
ddnet-scripts - The magic scripts that make DDNet run
12:24
<deen> right now it's basically "bam release && scripts/make_release.py"
12:24
<heinrich5991> I was tinkering with the CI automatically uploading the releases, so you don't even have to run them locally anymore (+getting nightlies)
12:24
<deen> yeah, that would be nice too
12:24
<deen> so we could just grab a package from there and release that
12:25
<heinrich5991> although we should prboably retain the ability to do releases without them
12:25
<deen> (even though that would require reproducible builds)
12:25
<heinrich5991> (see the previous mac outage on travis)
12:25
<heinrich5991> do we have reproducible builds?
12:25
<deen> i wouldn't trust them not to have malware either