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Between 2017-09-12 00:00:00Z and 2017-09-13 00:00:00Z
<deen> Apparently setting different compiler optimizations with the gcc version in debian 9 makes the server use 100% cpu even when nothing is going on :D
06:46
<deen> heinrich5991: i think it has to advance the game state?
06:46
<deen> heinrich5991: or you mean just stay at the same tick?
Can u guys played ddnet in a window? I dont have fullscreen checked but still im playing with fullscreen i can check and uncheck it in settings nothing happenes
Hello, I have a problem with establishing a connection with the router. Windows for a long time, after booting computer says that my cable is not plugged in. The time between establishing and booting
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Could anyone explain these undefined behaviors (i = i++ + ++i , i = i++, etc…)
I'm having my lecturer class right now and my lecturer mention an expression as follow...
23:09
<heinrich5991> you're not allowed to read C another time in the expression if you also increment it
23:09
<heinrich5991> C > C++ may return true, false, 42, "Hello World!" or delete your hard drive
A port to opengl 3.3.
I will explain what i did here. To stay in the coreprofil i used the opengl 3.3 core profile you will find here:
https://www.khronos.org/registry/OpenGL/specs/gl/glspec33.core.pdf
Some opengl functions (or as HMH stated some shader code) might not work, but that is due to implementation of every company.
The idea was a simple port to opengl3.3 and only optimize the TileLayers since they are static.
(there are more things optimizable e.g. uploading of dynamic...
as far as I understand it is lots of boilerplate code, so for two triangles you fortunately wont need 2k lines of code, I might even give Vulkan a try when Qt 5.10 is out as it will include some wrapper to reduce the ridiculous amount of code to set things up