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Between 2017-09-10 00:00:00Z and 2017-09-11 00:00:00Z
ok, how is the state of macOS regarding deployment, I just wrote some script to copy all required shared libs to some target dir and fix searchspaths for them; I guess this will be quite useful
and then it starts crashing, you search for sth it crashes, you disable a project it reindexes everything, the shitpiler they call msvc links things so slowly i could link it faster by hand
<c0d3d3v> But to work effortlessly on some sources you dont need such big tools. So I also could recommend emacs. But at the end it is your choise... Atom is a easy to use IDE, and nearly as fast as a simple texteditor (sublime)...
@heinrich5991 if you timeout you can't rejoin often since test servers have limited slots; also you don't need to save any game progress since its just for testing
the last time I read about this topic my result was that this is going to be quite complicated and that there is no simple compileroption to get deterministic floats across different platforms and hardware
<heinrich5991> IEEE 754-2008, the most widely used standard for floating-point computation, does not address calculating trigonometric functions such as sine.
Is IEEE floating-point math deterministic? Will you always get the same results from the same inputs? The answer is an unequivocal βyesβ. Unfortunately the answer is also an unequivocal βnoβ. Iβm aβ¦