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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2017-08-04 00:00:00Z and 2017-08-05 00:00:00Z
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c75b7f7 Daily update (1 changed maps): - def-
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Facebook is sick! 523 euro, for promoting post on facebook to 1800 people.L
11:41
LOL
11:56
that's right
11:56
2220zł (PLN) (edited)
11:56
It's polish, you can translate by yourself
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New player hype feelsgoodman
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Is there anything in the code that tracks what frame/step the game is currently in? (in unity this would be Time.frameCount)
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<deen> @Dr. Jekyll the tick?
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tick count would be fine
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<deen> then use that
16:52
<deen> Client->GameTick() for example
16:52
<deen> just grep for tick
16:52
<deen> it's everywhere
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its not just like a global static counter?
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<deen> check how it's set, I'm not sure
16:54
<deen> the server sends the client current gameticks
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5d8a0dd Add time in console - def-
Exported 20 message(s)