How randomness in automaper rules currently work is that you set a number x and then every xth case the rule fits it will be applied. This number x is defined as integer.
Problem:
The highest possibilitys you can get are:
1 <-> 100%
2 <-> 50% (every second case)
There is no way to define a probability of e.g. 70% except copying the same rule multiple times. Thus it would be nice if you could also set a float, which then will be either interpreted as e.g. "every 1.5th case", or as pur...