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Between 2017-07-30 00:00:00Z and 2017-07-31 00:00:00Z
>cmake .. -G "MinGW Makefiles"
-- The C compiler identification is GNU 5.3.0
-- The CXX compiler identification is GNU 5.3.0
-- Check for working C compiler: C:/MinGW/bin/gcc.exe
-- Check for working C compiler: C:/MinGW/bin/gcc.exe -- works
Well it compiles, but executing it gives a error, translated would be "could not find entry point of the process "_ZNSt7__cxx1112basic_stringlcSt11char_traitslcESalcEE9_M_createERjj in the dynamic library link(i doubt this is of help)
<necropotame> You can check in InfClass, there is a priority system for broadcast (when you broadcast something, you specified the level). You can also define the duration for each level
21:09
<necropotame> Then the system send at the appropriate time the broadcast for each player
21:13
<necropotame> You can also revert the patch, if you really don't want add animations in the future.