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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2017-06-23 00:00:00Z and 2017-06-24 00:00:00Z
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"use /pause first then you can kill" whats this? I'm stuck in spectator 😮
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?????
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@jao Hmm, maybe if you're in /spec, and then go to spectator it gets stuck?
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i got that message when i joining /spec
14:56
then team -1 in console
14:57
also, rename the message to say /spec
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it doesn't matter, but should be more precise
14:57
like
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and when you join team -1, it should reset being in /spec
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"If you want join spectator, use /spec or /pause and kill yourself first
14:58
anyway, you have to use console to do that
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There might be other ways for that to happen
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don't know any more :/
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It didnt work with doing /spec either
15:01
Also I think I was moved to spec randomly
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😊 I keep breaking stuff don't I :/
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<deen> Learath2: hard not to break stuff in DDNet
15:49
<deen> No tests, spaghetti code, mappers using bugs as features, etc
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<Ryozuki> to much spaghetti :/
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@Ryozuki when will you implement your tele weapon thing 😐
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idk :/
16:56
need some graphics and not so interested in now
😭 2
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T3ntuki (Rico) [EU] 2017-06-23 17:16:04Z
You mean Portal tele?
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<Nimda> Bumblebee by ΔWΞSƟΜΞ just released on Brutal at 2017-06-23 20:38
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I got randomly moved to spec and cant rejoin again
20:25
this seems to be totaly random
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[ddnet-web] Branch master was force-pushed to 71f2992
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it should be fixed fast, could be very annoying if it happens in a run
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@jao remember what server you were on? GER? port?
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<deen> and the time?
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<deen> [17-06-23 22:24:30][server]: ClientID=63 rcon='set_team 35 -1'
20:45
<deen> Someone used rcon to move you to spec
20:45
who was it?
20:45
i looked but only snail and me were logged in
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<deen> [17-06-23 22:29:26][game]: leave player='63:Im 'corneum'
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what a guy...
20:46
he even did it twice
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<deen> he logged out 3 seconds after doing it
20:47
<deen> and logged in 5 seconds before
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great use of rcon
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<deen> Anyway, not a bug, doesn't belong in this channel
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yeah nvm this issue then...
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<deen> I'll remove his mod rights temporarily while some admin can talk to him to figure out what happened
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<deen> Learath2: See, no bug of yours :D
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<heinrich5991> would you be okay with adding a button in the ddnet client that uploads maps from the downloadedmaps folder to my archive if they're missing?
21:29
<heinrich5991> it would include a warning that the maps are going to be publicly visible and show a list of maps that would be uploaded
21:30
<heinrich5991> deen: Learath2: EastByte: ^
21:31
<deen> Hmmmm
21:31
<deen> heinrich5991: Then you also have to link your thingy on the ddnet.tw website
21:32
<heinrich5991> that's okay, but I'm not sure how useful that is – it still doesn't have a UI
21:32
<heinrich5991> (apart from the directory listing)
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How do you want to make sure you get the right map ?
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<deen> heinrich5991: that kind of exposure would lead to some trolls uploading stupid stuff btw
21:33
<heinrich5991> RayB.: the archive is already there: https://heinrich5991.de/teeworlds/maps/maps/
21:33
<heinrich5991> it doesn't have a concept of "right map"
21:33
<heinrich5991> hm
21:33
<heinrich5991> interesting point, deen
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that's actually what I meant. You can just rename maps and troll your system.
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<deen> and would you actually get interesting maps?
21:34
<heinrich5991> yes, I guess
21:34
<deen> I'm not sure what the purpose of your archive is
21:34
<deen> I think you'd get 1000 versions of a map being mapped
21:35
<deen> and some people accidentally uploading their DDNet Tournament maps before release
21:35
<heinrich5991> yep, that's definitely a risk there
21:35
<deen> Isn't it easier to scan public servers?
21:35
<heinrich5991> who's got a tournament map before release? the authors and some testers I guess?
21:35
<deen> and periodacially get the maps that run there
21:35
<deen> yes
21:36
<heinrich5991> I also do that, however that seems to miss quite a few maps
21:36
<deen> and me for taking screenshots etc
21:36
<heinrich5991> assuming people read warning messages, one could add a paragraph saying that if you're a map author or tester, you should think twice before uploading
21:36
<heinrich5991> but then, people don't read warning messages
21:37
<deen> from my experience they would click yes even if you ask them to sacrifice their soul to satan
21:37
<deen> except when updating client, then they click no in any case
21:42
<Socialdarwinist> heinrich also collects editions of InfClass maps that cause segfault in clients.
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<deen> most mistakes in maps cause segfaults in clients
22:04
<deen> I fuzzed the map loading stuff once and had crashes everywhere
22:05
<deen> But it was all read-accessat least...
22:07
<heinrich5991> there are no bounds checks
22:07
<deen> exactly
22:07
<heinrich5991> (I noticed that when looking at the code for writing my own library ^^)
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